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Profile

As a software developer, I specialize in creating games using Unity and Godot. Leveraging my proficiency in C# and .NET, I develop and enhance software solutions that meet practical needs and create immersive experiences.

With a strong background in C++, I do pet projects building applications using SDL, OpenGL, and Vulkan, focusing on core game engine fundamentals and geometry algorithms. Additionally, my passion for Rust drives me to continuously explore cutting-edge technologies, enhancing my expertise and innovation.

Please check above portfolio and github profile for further information.

Professional Experience
May 2024 – presentAnkara, Türkiye

On-Site and full-time software developer working on Neytek Software using .NET tools.

  • Implementation of NopCommerce software upgrades and integration with main software.
  • Integration of Blazor and DevExpress components to main Neytek software.
  • Maintain and fix possible bugs in Neytek software and update codebase.
  • Game Developer, IBrightGames

    Project: Milord, Kingdom Management game with city building mechanics.

    Aug 2023 – presentAnkara, Turkey

    Remote and part-time, volunteering Game Developer on Milord using Unity.

  • Assisting on backend code with state machine and observer pattern,
  • Integration of visuals and animations produced by the Art team into Unity Engine,
  • Shaders for map effects, tilemaps and animated tiles with additional logic,
  • UI backend improvements, working with art team to improve UX,
  • Implementation of visual test environments for specific features
  • Unity Course Instructor, Vektorel Bilisim

    Acting as a course instructor, teaching game development with Unity.

    Mar 2024 – presentAnkara, Turkey
  • C# programming with Unity Library.
  • Provide comprehensive knowledge of video game design.
  • Build a solid foundation in game design and programming.
  • Practical object-oriented programming and good coding practices.
  • Develop expertise in Unity for collaborative team projects.
  • Technical Office Engineer, MİTAŞ Energy and Metal Construction Inc.

    Project: CASA-1000 Kyrgyzstan, 455 kms of energy powerline.

    Nov 2020 – Oct 2023Ankara, Turkey

    Fulltime Project Management as a Technical Office Engineer.

    Certified Translation, Elka Interpretation and Consultancy Office

    Freelancing for eight years. (2014-2022), Full time certified translator. (2015-2017)

    Jun 2015 – Sep 2017Ankara, Turkey
    Education
    Sep 2023 – presentAnkara, Turkey
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    Skills
    C# Software Development

    .NET Core, ASP.NET, Unity

    C++ Software Development

    C++ GameDev, OpenGL, SDL, Vulkan

    Game Development

    Unity, Maya, Blender, Aseprite, Godot, GDevelop

    Rust Software Development

    Bevy, Game Engines, Game Programming

    Languages
    English — Native/Bilingual
    Turkish — Native/Bilingual
    Certificates
    C# .NET Core, Unity, C++ Software CoursesSoftware Development Training Certificates
    Flutter, Blockchain, Web3, RustFulltime Software Bootcamp Certificates
    Courses / Training
    Software Development Courses, Vektorel Bilişim
  • 160 hours of C# and .NET Software Development Course. (May 2022 - September 2022)
  • Ankara, Turkey
  • 60 hours of Unity 3D Game Development Course (Sep 2022 - Nov 2022)
  • 40 hours of C++ Software Development Course (Jan 2023 - Mar 2023)
  • Mustafa Akgul Free Software Bootcamp, Linux Users Association
  • 80 hours of fulltime on Blockchain 101. (Aug 2022)
  • Bolu/Eskişehir, Turkey
  • 30 hours of fulltime on Web3 Development Course with Smart Contracts (Feb 2023)
  • 70 hours of fulltime course on Application Development with Flutter (Aug 2023)
  • 24 hours of fulltime course on Rust 101 (Feb 2024)
  • Projects
    Chef's Rolling Adventure, Unity Game Development - Mobile
    present
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