As a software developer, I specialize in creating games using Unity and Godot. Leveraging my proficiency in C# and .NET, I develop and enhance software solutions that meet practical needs and create immersive experiences.
With a strong background in C++, I do pet projects building applications using SDL, OpenGL, and Vulkan, focusing on core game engine fundamentals and geometry algorithms. Additionally, my passion for Rust drives me to continuously explore cutting-edge technologies, enhancing my expertise and innovation.
Please check above portfolio and github profile for further information.
Project: NopCommerce
On-Site and full-time software developer working on Neytek Software using .NET tools.
Project: Milord, Kingdom Management game with city building mechanics.
Remote and part-time, volunteering Game Developer on Milord using Unity.
Acting as a course instructor, teaching game development with Unity.
Project: CASA-1000 Kyrgyzstan, 455 kms of energy powerline.
Fulltime Project Management as a Technical Office Engineer.
Freelancing for eight years. (2014-2022), Full time certified translator. (2015-2017)
Evening education, currently ongoing.
.NET Core, ASP.NET, Unity
C++ GameDev, OpenGL, SDL, Vulkan
Unity, Maya, Blender, Aseprite, Godot, GDevelop
Bevy, Game Engines, Game Programming