Enthusiastic game developer passionate about creating immersive games and interactive applications using Unity, Godot, and C#. Continuously improving in graphics programming, focusing on implementing shaders and integrating visual effects to elevate gameplay and user experiences. Actively learning Rust to deepen expertise in game engine and graphics programming with tools like WebGPU, WebGL, OpenGL, and Vulkan.
Currently working full-time as a software developer at Neytek Yazılım A.S, teaching game development at Vektorel Bilişim (weekends), and pursuing a master’s degree in Computer Animation and Game Technologies at Hacettepe University (evening education). Committed to advancing game development by pushing the boundaries of both game and software technologies. For more details, please refer to my GitHub and portfolio pages.
Project: NopCommerce
On-Site and full-time software developer working on Neytek Software using .NET tools.
as a course instructor, teaching game development with Unity. Weekend work.
Project: Milord.
Game Development on Milord using Unity, working on a remote basis contractually.
Contractor Work for web app as an assisting frontend developer with Next.js, React,Typescript.
Project: CASA-1000 Kyrgyzstan, 455 kms of energy powerline.
Fulltime Project Management as a Technical Office Engineer.
Freelancing for eight years. (2014-2022), Full time certified translator. (2015-2017)
Evening education, currently ongoing.
.NET Core, ASP.NET, Unity
C++ GameDev, OpenGL, SDL, Vulkan
Unity, Maya, Blender, Aseprite, Godot, GDevelop
Bevy, Game Engines, Game Programming