FlowCV Logo
Sahil DeshpandeUX Researcher and Designer
Email
[email protected]
Phone
+1 (317)418-2612
Location
Indiana, United States
https://sahil-deshpande.framer.ai/
LinkedIn
www.linkedin.com/in/sahilcd
Google Scholar
Google Scholar
Education
Master of Science in Human-Computer Interaction, Indiana University, Indianapolis
August 2024 – May 2026 | Indianapolis, United States
Bachelor of Technology in Computer Science Engineering, Indraprastha Institute of Information Technology, Delhi
April 2020 – May 2024 | Delhi, India
Professional Experience
SETH Lab - Indiana University, Graduate Research Assistant
August 2024 – present
  • Conducted a systematic literature review on VR design for children, identifying key design methodologies, benefits, and challenges across developmental groups, with a focus on participatory and sensory-inclusive approaches.
  • Analyzed 50+ academic papers using PRISMA framework, synthesizing design practices for character and environment design in child-centered VR, including neurodiverse populations (e.g., ASD, ADHD, IDD).
  • Wadhwani AI, UX Research Intern
    June 2023 – August 2023
  • G20 Summit Project: Designed 10+ screens for AI solutions at the G20 summit, utilizing visual hierarchy, color theory, and typography to ensure clear communication and visual appeal for a global audience, resulting in positive feedback from stakeholders.
  • Developed user-friendly screens with clear visualizations to enhance explainability and comprehension of the Geospatial Tuberculosis case-finding model for healthcare workers using secondary research data, leading to improved training efficiency.
  • Living Lab IIITD, Undergraduate Researcher
    August 2022 – April 2023
  •  Conducted mixed-method research to understand the preferences and challenges of Indian university students in online dating, leading to insights that informed need for features that encourage genuine user self-representation.
  • Conducted in-depth analysis of over 10 competitive dating platforms, evaluating user experience and safety features; identified essential improvements to enhance privacy for women users, leading to actionable design recommendations.
  • Proposed design guidelines for dating apps, emphasising emotional intimacy, gender equality, and user privacy.
  • Certificates
    Google UX Design Professional Certificate
    Google Project Management Professional Certificate
    Skills
    Design

    User Experience · Interaction Design · User Interface · Prototyping · Visual Design · Wireframing · Conversational UI · Accessibility

    Research

    User Interviews · User Testing · Information Architecture · Journey Mapping · Quantitative Analysis · A/B Testing · Competitor Analysis · Cognitive Psychology · Product Requirement Documentation · Contextual Inquiry · Access Technologies

    Software

    Figma · Invision · Photoshop · InDesign · Adobe XD · HTML · CSS · Python · C · Java · Machine Learning · Natural Language Processing · LLMs · SQL · Git · Jira · Miro · Protopie · Google Analytics · Qualtrics

    Projects
    Canvas Learning Management System Redesign
    August 2024 – October 2024
  • Conducted a Heuristic Task Analysis, user interviews and think alouds with students, professors, and faculty to identify and analyze pain points in the Canvas LMS user experience using the Double Diamond Process.
  • Streamlined multi-step academic workflows through 15+ redesigned screens, improving task success by 117% and reducing user friction by 86% through iterative prototyping and user feedback.
  • DiabEase, Effective Diabetes Management using LLMs
    January 2024 – May 2024
  • Conducted user interviews with diabetic users and their aids, focusing on an elderly user group to understand their behaviors and expectations with managing their condition.
  • Designed and developed a Retrieval Augmented Generation (RAG) using Python to create a chatbot to assist them.
  • Used LLMs and RAG pipelines to simulate conversational UX, enhancing clarity and support for elderly users managing chronic conditions.
  • DyslexiAR, Augmented Reality-based Learning Tool for Children with Dyslexia
    September 2023 – December 2023
  • Conducted exploratory research with children with dyslexia and child psychologists to understand challenges.
  • Designed and prototyped the tool using Unity and Machine Learning with Python.
  • Evaluated tool usability using mixed-methods research, including SUS, smileyometer, and teacher feedback, translating insights into UI improvements tailored for children with learning differences.
  • Publications