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Hi! I'm an experienced technical sound designer with an M.A in sound design and a strong record in diverse roles from Sound Editor to Technical Director. I'm Proficient in audio tools such as Reaper, Wwise, and FMOD, and understanding of programming languages like C#, C++, and Python. Skilled in Unreal Engine, with experience in AAA game development. Committed to fostering creativity and collaboration, I'm actively seeking opportunities for professional growth.

Technical and Soft Skills
Reaper, Wwise, FMOD, Unity, Unreal Engine, Scripting, C#, C ++, Python, Izotope RX, Pro tools, Perforce P4V, Subversion SVN, Jira, Game Development, Troubleshooting, Creative, Adaptability, Collaboration, Teamwork
Professional Experience
Hoyoverse, Technical Sound Designer
  • Projects: Unannounced AAA
  • Conceptualize, design, and implement voice-over (VO) systems.
  • 2021-10 – presentMontreal, Canada
  • Assist in creating and implementing comprehensive audio systems to enrich game environments and player immersion.
  • Collaborate with sound designers, programmers, and tech teams to create and prototype innovative tools, enhancing efficiency and creative capabilities.
  • Conduct ongoing research to remain up to date with the latest advancements in game audio technology, integrating new techniques into our work.
  • Creation and maintenance of efficient audio production pipelines.
  • Provide consistent support to the audio team, contributing to troubleshooting, problem-solving, and overall team success.
  • Optimize audio performance with the tech team and document data structures, workflows, and best practices.
  • RT Game Audio, Technical Director - Sound Designer - Cofounder
  • Projects: Crown of wu, Rumble Arena, Legends of Ethernal, Torchlight 3, C.A.R (VR experience), La Liga E-space.
  • Responsible for integration and implementation of sound for more than 3 video games and interactive experiences.
  • 2018-10 – 2021-09Bogota, Colombia
  • Supervised the necessary requirements to fulfill the technical specifications of projects.
  • Sound design, edit and implement sfx, VO, and music assets in middlewares (Wwise, Fmod) or directly via code or blueprints in Unity and UE4.
  • Work between audio and gameplay to deliver best-in-class game audio.
  • Created Dynamic Music systems that matches the requirements of each projects.
  • Julian Quiroga
    Sony Pictures Television Latin America - Teleset
    Re Recording Mixer
  • Mixed more than 70 chapters in 5.1 - full mix and M&E
  • In charge of delivering main stem files for video mastering and final backups of assigned projects in compliance of Client and Sony Pictures Television standards
  • 2020-11 – 2021-07Bogota, Colombia
    International version mixer (M&E) - Sound Designer - Editor
  • Projects: https://www.imdb.com/name/nm3354757/
  • Involved as an M&E mixer, sound designer, conforming editor, QC editor for more than 8 international projects.
  • 2016-07 – 2020-06Bogota, Colombia
  • Mix, edit, and sound design international trailers in stereo and 5.1.
  • In charge of delivering main stem files for video mastering and final backups of assigned projects in compliance of Client and Sony Pictures Television standards
  • Freelance - Contractor, Sound Designer - Audio Implementation
  • Designed and implemented sound effects, dialogues,V.O, and music for several 2D, 3D. VR and AR projects using Wwise, Unity and Unreal Engine for different platforms such as PC, Android and iOS.
  • 2016-09 – 2018-10Bogota, Colombia
    Sony Pictures Television Latin America - Teleset, Sound Editor - Sound Designer
  • Sound designer and conforming editor for 2 International T.V series and responsible for each chapter music cue sheets. 
  • 2013-11 – 2014-11Bogota, Colombia
    Amniotica, Sound Editor - Foley Artist
  • Sound editor, sound designer and foley artist for several local and international television, film and advertisement projects.
  • 2013-03 – 2014-11Bogota, Colombia
    Education
    Master of arts in sound design, Savannah College of Art and Design - SCAD
    2015-01 – 2016-03Savannah, U.S.A
    Business Management - Post Graduate Study, Universidad Militar Nueva Granada
    2011-01 – 2012-03Bogota, Colombia
    Bachelor in sound engineering, Universidad San Buenaventura
    2003-07 – 2010-02Bogota, Colombia
    Courses
    Unreal Engine C++ Developer: Learn C++ and Make Video Games, Udemy - GameDev.TV
    Complete C# Unity Game Developer 2D, Udemy - GameDev.TV
    Unreal Engine Blueprint Developer: Learn Visual Scripting, Udemy - GameDev.TV
    Programming for everybody (Python), Coursera - University of Michigan
    ChatGPT prompt engineering for developers, DeepLearning.AI
    Languages
    Spanish|English|French
    Julian Quiroga