
I’m a passion-driven Lighting Artist and QA Specialist with over 7 years of experience delivering high-quality 3D content across architectural visualization, product rendering, and fast-paced production pipelines. I’ve contributed to projects for major brands like Owens Corning, Ashley Furniture, Rooms To Go, and MediaLab 3D Solutions, producing photorealistic interior and exterior renders that meet strict visual and technical standards.
I’m skilled in quality assessment, team mentorship, and asset management, with a strong track record of establishing scalable workflows, naming conventions, and folder structures to keep production running smoothly. I thrive on solving complex production challenges, from testing new tools to troubleshooting bottlenecks and integrating solutions into live pipelines with minimal downtime.
Unreal 5, Substance Suite, Mari, Quixel Suite, Marmoset, Houdini, Pheonix FD, Nuke, Cinema 4D, Unity, Scripting for Productions
PC Gaming, Graphic Design, Photography, Traditional Drawing, AI Technology (for use in the workplace)
Owens Corning (Previously Masonite) - Fulltime
3D ArtistRooms to Go - Fulltime
QA Lead and 3D ArtistAshley Furniture - Contract
3D ArtistRooms to go - Contract - Concluded with onset of COVID-19
QA and Photoshop ArtistMedia Lab 3D Solutions - Fulltime
3D Exterior ArtistBachelor's in Computer Animation
Fullsail UniversityFocused in Look Development and Lighting for CG Scenes