Anaelle MENCIASGameplay Programmer
Profile
Gameplay programmer with experience in tactical RPG, 2D platformer, and 3D puzzle games, on PC and Nintendo Switch. Comfortable with system architecture and integrating gameplay features in Unity and Unreal Engine 4 and 5, and enjoy developing game systems and level design.
Skills
Programming Languages
C#, UE Blueprint, C++
Game Engines
Unity, Unreal Engine 4, Unreal Engine 5
Project Management
Jira, Trello
Versioning
Git, Perforce
Professional Experience
Sep 2023 – Aug 2024Remote
Unreal Engine Programmer, Smart Tale
Programming the turn system, the obstacle mechanics and some unit skills for a tactical game prototype, made a diagram for the battle phase structure
Feb 2023 – Aug 2023Remote
Unity Programmer, Smart Tale
Implemented the tutorial, the options menu and the Epic Games trophies, integrated UI, fixed gameplay and UI bugs
Projects
Sep 2023 – May 2024
Gameplay Programmer — Asymmetric co-op game, Sheepfold, Group project, Nintendo Switch, PC•Worked on Unity in C# •Implemented gameplay features and 3C
Sep 2023
Gameplay Programmer — VR Game, A Wire 2 Handle, Group project, VR•Worked on Unreal Engine 4 in Blueprint •Created the rules of the game and developed gameplay features
Mar 2023 – Jun 2023
Gameplay Programmer — Tactical RPG, Depths of Budapest, Group project, PC•Worked on Unreal Engine 4 in Blueprint •Made a diagram for the entire battle system structure
Education & Diploma
2020 – 2024Paris, France
Master's degree: Lead Gameplay Programmer, Isart Digital, School of Video Games & 3D Film
Diploma: Conceptor of video game - Lead Game Designer
Gameplay programming, game design, level design, prototyping, game feel
2019 – 2020Paris, France
Languages
French — Native|English — Professional proficiency
Interests
Reading — Art, Tales and Legends, History|Video games — Action, Puzzle, FPS, Open World