Gameplay programmer with experience in tactical RPG, 2D platformer, and 3D puzzle games, on PC and Nintendo Switch. Comfortable with system architecture and integrating gameplay features in Unity and Unreal Engine 4 and 5, and enjoy developing game systems and level design.
C#, UE Blueprint, C++
Unity, Unreal Engine 4, Unreal Engine 5
Jira, Trello, HacknPlan, Notion
Git, Perforce
Developing a cinematic platformer in Unity, implementing the 3C, core systems, and tools, while polishing the overall game feel
→ Calame, tactical RPG
Programmed the turn system, the obstacle mechanics and some unit skills for a tactical game prototype, and made a diagram for the battle phase structure
Implemented the tutorial, the options menu and the Epic Games trophies, integrated UI, fixed gameplay and UI bugs
Diploma: Conceptor of video game - Lead Game Designer
Gameplay programming, game design, level design, prototyping, game feel