Anaelle MENCIASGameplay programmer
Profile
Gameplay programmer with experience in tactical RPG, 2D platformer, and 3D puzzle games, on PC and Nintendo Switch. Comfortable with system architecture and integrating gameplay features in Unity and Unreal Engine 4 and 5, and enjoy developing game systems and level design.
Skills
Programming Languages
C#, UE Blueprint, C++
Game Engines
Unity, Unreal Engine 4 and 5
Project Management
Jira, Trello
Versioning
Git, Perforce
Professional Experience
Sep 2023 – Aug 2024Remote
Unreal Engine Programmer, SmartTale
Programming the turn system, the obstacle mechanics and some unit skills for a tactical game prototype, made a diagram for the battle phase structure
Feb 2023 – Aug 2023Remote
Unity Programmer, SmartTale
Implemented the tutorial and the options menu, integrated UI, fixed gameplay and UI bugs
Apr 2022 – Jun 2022Remote
Unity Programmer, Cross the Ages
Developed a profiling tool and In-App purchases, added the shop screen
Projects
Sep 2023 – present
Gameplay Programmer — Asymmetric co-op game, Sheepfold, Group project, Nintendo Switch•Working on Unity in C# •Implementing gameplay features and 3C
Sep 2023
Gameplay Programmer — VR Game, A Wire 2 Handle, Group project, VR•Worked on UE4 in Blueprint •Created the rules of the game and developed gameplay features
Mar 2023 – Jun 2023
Gameplay Programmer — Tactical RPG, Depths of Budapest, Group project, PC•Worked on UE4 in Blueprint •Made a diagram for the entire battle system structure
Education
2020 – 2024Paris, France
Master's degree: Lead Gameplay Developer, Isart Digital, School of Video Games & 3D Film
Gameplay programming, game design, level design, prototyping, game feel
2019 – 2020Paris, France
Bachelor 1 / Game Programming, Isart Digital, School of Video Games & 3D Film
Engine development
Languages
French — Native|English — Professional proficiency
Interests
Video games
Reading