Anaelle MENCIASGameplay Programmer
Profile

Gameplay programmer with experience in tactical RPG, 2D platformer, and 3D puzzle games, on PC and Nintendo Switch. Comfortable with system architecture and integrating gameplay features in Unity and Unreal Engine 4 and 5, and enjoy developing game systems and level design.

Skills
Programming Languages

C#, UE Blueprint, C++

Game Engines

Unity, Unreal Engine 4, Unreal Engine 5

Project Management

Jira, Trello, HacknPlan, Notion

Versioning

Git, Perforce

Professional Experience
Oct 2024 – PresentParis, France
Junior Gameplay Programmer, À Part Games

Developing a cinematic platformer in Unity, implementing the 3C, core systems, and tools, while polishing the overall game feel

Sep 2023 – Aug 2024Remote
Unreal Engine Programmer, Nextale Games

Calame, tactical RPG

Programmed the turn system, the obstacle mechanics and some unit skills for a tactical game prototype, and made a diagram for the battle phase structure

Feb 2023 – Aug 2023Remote
Unity Programmer, Nextale Games

Implemented the tutorial, the options menu and the Epic Games trophies, integrated UI, fixed gameplay and UI bugs

Projects
Sep 2023 – May 2024
Gameplay Programmer Asymmetric co-op game, Sheepfold, Group project, Nintendo Switch, PC
  • Worked on Unity in C#
  • Implemented gameplay features and 3C
  • Integrated animations, SFX, UI
  • Optimized CPU and GPU performance with profiling tools
  • Mar 2023 – Jun 2023
    Gameplay Programmer Tactical RPG, Depths of Budapest, Group project, PC
  • Worked on Unreal Engine 4 in Blueprint
  • Made a diagram for the entire battle system structure
  • Developed all the features and character abilities of the battle phase
  • Education & Diploma
    2020 – 2024Paris, France
    Languages
    French — Native|English — Professional proficiency
    Interests
    Reading — Art, Tales and Legends, History|Video games — Action, Puzzle, FPS, Open World