Software engineer specializing in C#, C++, and .NET, with additional proficiency in Python and Rust. Experienced in Unity and Godot game engines and game development, enthusiastic about proprietary game engines built with Vulkan or OpenGL APIs for fundamental graphics programming. Further learning visual computing, image processing, and manipulation techniques, utilizing various algorithms and frameworks to deliver innovative solutions.
Have a Bachelor’s degree in Civil Engineering from Middle East Technical University and earned my Master’s Degree in Informatics Institute from Computer Animation and Game Technologies at Hacettepe University. Currently, working as a full-time Software Developer at Neytek Software and give weekend classes on Game Development with Unity.
Feel free to visit my GitHub and portfolio to explore my work!
Full time full-stack developer working on:
Course instructor, teaching game development with Unity. Weekend work.
Project: LoreMachine.
Contractor Work for web app as an assisting frontend developer with Next.js, React,Typescript.
Project: Milord.
Game Development on Milord using Unity, working on a remote basis contractually.
Project: CASA-1000 Kyrgyzstan, 455 kms of energy powerline.
Project Engineer and Technical Office Engineer.
English-Turkish Translation.
Freelanced on this field for 8 years. (2014-2022), Full time certified translator. (2015-2017)
Story visualization application.
Personal portfolio web app.
3D Renderer using C++ and OpenGL API with lighting, shadows and textures, no engine.
SDL Gamestation with breakout, tetris, pacman and asteroid games, no engine.
Kingdom Management game with city building mechanics.
A reflex based casual game made on Unity, based on numbers and clickable objects to gain scores.
Full stack development for Neypa website using above technologies.
Multiplayer Okey game with steam integration.
Mobile game where you control a cockatiel and fire your poop to disrupt daily routines.