PROFESSIONAL SUMMARY

I'm a full-stack web dev who likes to build custom products or systems from zero but can also work on existing ones. I enjoy approaching complex requirements, deeply understand them and break them into smaller simpler processes. I don't shy away from using/​learning new languages or tools on any domain.

My go-to stack is SvelteKit + Typescript + MongoDB/​Mysql + DigitalOcean + Cloudflare. I have done small bits of PHP, Python, MQL5 (MetaTrader platform) and I'm open to working more with these languages.

My secondary tech is Godot Game Engine, I have done 2D singleplayer and multiplayer games on it, as well as some non-games.

LANGUAGES
English — C1Spanish — C2
SKILLS
TypeScript
JavaScript
Solidity
MySQL
MongoDB
Redis
Node.js
Godot Game Engine
BullMQ
Socket.io
HardHat
TailwindCSS
SvelteKit
DigitalOcean
Cloudflare
WORK HISTORY

Fullstack developer, Game developer

Among many other projects and tasks —where I have gained some base knowledge on php, python, c#, mql5, nginx, VPS, docker, r2— I have:

08/2019 – 12/2025Remote

Developed "blockcade.fun" blockchain platform

  • Designed and created mongodb database, node.js backend, sveltekit frontend and solidity smart contracts.
  • Created "Tavvern" a fully deterministic minigame.
  • System for fully automatic server side player score validation and ranking.
  • Developed "Glugger" game for "ourkade.io"

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  • Designed and implemented an input based replay system for server side score validation.
  • Designed and implemented a basic GDScript version of the socket.io client library.

    Developed "Ore Hunter" a web based blockchain game.

  • Created mysql database, node.js backend, svelte frontend and solidity smart contracts.
  • Designed and implemented blockchain monitors for seamless and reliable in-game virtual currency transactions.
  • System processed over 1M USD in transactions between on-chain and off-chain virtual currency with zero incidents.
  • Took charge of the codebase for "Precipice" game by "Little Red Dog Games"

  • Resolved networking issues and improved Steam integration.
  • Implemented NAT Punch-Through service improving connectivity and addressing many multiplayer issues.
  • EDUCATION

    Bachelor of Science

    U.E.Adv Profesor Climaco Giron
    10/2006 – 06/2012Barinas, Venezuela
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