Gameplay programmer specializing in Unreal Engine, with experience in building gameplay systems, multiplayer setups, and developing scalable architectures with custom plugins and modules. I’m experienced in using the Unreal Insights tool for performance optimization, ensuring smooth and efficient gameplay experiences. My work on Orpheus: Tale of a Lover and What the PAK?! has equipped me with the technical expertise and problem-solving skills needed to deliver high-quality projects. I’m also proficient in technical documentation, naming conventions, and code style guides. Passionate about continuing to grow as a gameplay programmer while laying the groundwork for a future in system architecture and technical leadership.
My team and I were invited as speakers and mentors to provide participants with knowledge in this field and help them with their game development projects.
- •C++
- •Blueprint
- •Asynchronous Functions & BP Nodes
- •Unreal Insights
- •Gameplay Ability System and Gameplay Tags
- •Epic Online System
- •Behavior Trees and EQS
Also, I am familiar with:
- •Multi-User Editing
- •Swarm Agent
- •ECS style working
- •Lyra. (Epic's advanced example project)
- •Scrum
- •Team Leading & Management
- •Communication
- •Git
- •Perforce
- •Blender (Basic)
- •OpenCV
- •CUDA toolkit
- •Python
- •Linux
- •Linear Algebra
- •CPU knowledge (basic)
- •Network Knowledge (basic)
Lectures and consulting about Unreal Engine to pre-incubation teams.
FIRST Robotics Competition (FRC) is an international high school robotics competition organized by Foundation.
Talked about Game Production and Game Industry.
Game Jam event organized by YouTuber Ataberk (at0m) Palacıoğlu.
My first Game Jam participation.
A team that produces unmanned aerial vehicles and participates in competitions.