Game Designer with 10+ years of experience in the gaming industry. Expertise across multiple aspects of the game design process, from conception to game design, level design, monetization as well as running games as a live service.
Senior Game Designer
Keen SW House
Jun 2020 – present | Prague, Czech Republic
•Design Lead on an unannounced PC project utilizing cutting edge AI technology.
•Responsible for creative direction across conception, system design, level design and economy design.
Lead Game Designer
Jul 2012 – May 2020 | Pune, India
•Lead the design team and provide direction and feedback across the company’s entire portfolio of games.
•Lead Game Designer on Maskgun a multiplayer FPS for mobile. Oversee the Level Design, Economy and Content pipeline for the game on a continuous basis
•Created the concept, game design, level and economy design for Ninjump Dash, a real time multiplayer game, the studio’s first game ever released and published by Backflip Studios.
•Created new features and the game balance for Tower Conquest a 2D fantasy tower defense game. Worked on arresting falling revenue and subsequently improving revenue by on a consistent basis.
•Ran live operations and created new levels for Toon Squad Neo a match 3 battle puzzler
•Created the concept and set the direction for the sequel to the game Road Riot Stars originally released by Tango Inc
•Directed the Game and Level Design for Warrior Dash a soft launched realtime RPG runner in association with Tango Inc.
•Create pitches for new games and analytics for existing games.
Nov 2009 – Jun 2012 | Pune, India
•Designed and worked on games for the Nintendo 3DS, mobile and tablet
•Oversaw complete design, implementation and testing of 3 games from a sports game compendium for the Nintendo DS
•Worked on adapting the Scott Pilgrim vs The World single player game for multiplayer coop
•Worked on adapting and reimagining classic IPs on mobile platforms
•Worked extensively with Photoshop and Flash to mock up interfaces.
•Created pitches and concepts for new games.
Jan 2009 – Oct 2009 | Pune, India
•Tested and reported bugs for the Xbox 360 and the Wii U platforms.
Nov 2006 – Dec 2008 | Pune, India
•Designed the user interface and coded the entire app for Road Designer a large scale engineering application
•Coded desktop and web based applications in Visual Studio and C#
•Worked onsite with the Swiss Tropical Institute in Basel on an application to optimise resource distribution in 3rd world countries