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Skills
Game DesignSystems, Level, Economy
UnityLevel Design, Conception
UI/UXPhotoshop, Figma
Interests
Writing, Photography
Languages
English
Profile

Game Designer with 10+ years of experience in the gaming industry. Expertise across multiple aspects of the game design process, from conception to game design, level design, monetization as well as running games as a live service.

Professional Experience

Senior Game Designer

Keen SW House
Jun 2020 – present | Prague, Czech Republic
  • Design Lead on an unannounced PC project utilizing cutting edge AI technology.
  • Responsible for creative direction across conception, system design, level design and economy design.
  • Lead Game Designer

    June Gaming
    Jul 2012 – May 2020 | Pune, India
  • Lead the design team and provide direction and feedback across the company’s entire portfolio of games.
  • Lead Game Designer on Maskgun a multiplayer FPS for mobile. Oversee the Level Design, Economy and Content pipeline for the game on a continuous basis
  • Created the concept, game design, level and economy design for Ninjump Dash, a real time multiplayer game, the studio’s first game ever released and published by Backflip Studios.
  • Created new features and the game balance for Tower Conquest a 2D fantasy tower defense game. Worked on arresting falling revenue and subsequently improving revenue by on a consistent basis.
  • Ran live operations and created new levels for Toon Squad Neo a match 3 battle puzzler
  • Created the concept and set the direction for the sequel to the game Road Riot Stars originally released by Tango Inc
  • Directed the Game and Level Design for Warrior Dash a soft launched realtime RPG runner in association with Tango Inc.
  • Create pitches for new games and analytics for existing games.
  • Game Designer

    Ubisoft
    Nov 2009 – Jun 2012 | Pune, India
  • Designed and worked on games for the Nintendo 3DS, mobile and tablet
  • platforms.
  • Oversaw complete design, implementation and testing of 3 games from a sports game compendium for the Nintendo DS
  • Worked on adapting the Scott Pilgrim vs The World single player game for multiplayer coop
  • Worked on adapting and reimagining classic IPs on mobile platforms
  • Worked extensively with Photoshop and Flash to mock up interfaces.
  • Created pitches and concepts for new games.
  • Game Tester

    Ubisoft
    Jan 2009 – Oct 2009 | Pune, India
  • Tested and reported bugs for the Xbox 360 and the Wii U platforms.
  • Software Developer

    Neeti Solutions
    Nov 2006 – Dec 2008 | Pune, India
  • Designed the user interface and coded the entire app for Road Designer a large scale engineering application
  • Coded desktop and web based applications in Visual Studio and C#
  • Worked onsite with the Swiss Tropical Institute in Basel on an application to optimise resource distribution in 3rd world countries
  • Education

    IT Engineering

    University of Pune
    Jun 2002 – May 2006

    MA English

    University of Pune
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