Liv PeelenWriter, Narrative Designer, and Loremaster
Profile

Versatile writer, narrative designer, and loremaster interested in combining rich, emotional storytelling with clever technical gameplay. I am comfortable driving complex deliverables, working in fast moving environments, and handling multiple projects simultaneously.

Professional Experience
Loremaster Instructor, Italian Videogame Academy
01/2025 – Present | Remote
  • Created robust, comprehensive lesson plans to help students identify and develop game hallmarks and translate them to additional live story mediums.
  • Fostered a community within the classroom that encouraged inquisitiveness and an open dialogue centered on different organizational practices.
  • Narrative Designer - Project GST, Tencent Games
    03/2024 – Present | Remote
  • Worked with the narrative team to write, brainstorm, and support mission cinematics, quests, barks, text, and open world events.
  • Communicated effectively with stakeholders at all levels, ensuring transparency and clarity in expectations and deliverables.
  • Participated in meetings, reviews, brainstorming sessions, and writers’ rooms, contributing constructively and giving feedback where appropriate.
  • Authored compelling characters, factions, and lore.
  • Assisted with in-studio voice recording sessions, tracking changes and maintaining worksheets.
  • Narrative Designer - Development & Portfolio Support, Tencent Games
    06/2024 – 01/2026 | Remote
  • Created narrative documentation (playtest notes, pitch deck reviews, lore bibles, and narrative breakdowns) for Tencent Projects such as Dying Light: The Beast, Soulframe, Dune: Awakening, and more.
  • Proactively identified potential risks and issues before they impacted projects, either through technological implementation or story adjustments.
  • Aligned with Narrative Leads and Narrative Directors on pillars and goals for narrative content.
  • Loremaster, Tencent Games
    09/2022 – Present | Remote
  • Created and maintained narrative design documentation to clearly and concisely communicate the narrative vision across departments.
  • Interfaced with stakeholders and IP guardians about legal and narrative standards, with and without the Narrative Director present.
  • Implemented glossaries, style guides, world building documentation, and lore bibles to maintain editorial standards across game departments.
  • Junior Writer, NExT Studios
    06/2022 – 03/2024 | Remote
  • Wrote, proofread, and implemented barks, UI text, in game audio logs, written logs, and flavour text for the live tactical extraction shooter Synced.
  • Worked with other members of the design team to realize narrative briefs for main story missions and PVE events.
  • Took ownership of assigned characters and lore, developing them from conception to execution, while ensuring quality, efficiency, and timely delivery.
  • Analyzed and evaluated feedback from playtests to improve the game on a both a broad and pointed narrative perspective.
  • Education
    Unreal Fellowship: Games, Unreal Engine
    07/2024 – 08/2024 | Remote

    This rigorous three-week virtual program guides participants through the entire process of producing a functioning game with Unreal Engine—from concept and art style to delivering the final package.

  • Programing using the Blueprint visual scripting system and its integration mechanisms
  • Using lighting techniques to achieve specific atmospheric conditions
  • Optimizing and packaging games for final production.
  • Efficiently filling environments using procedural content generation (PCG) tools
  • Developing a distinctive art style that unifies the project's visual aspects
  • Producing advanced Niagara visual effects that interact dynamically with gameplay
  • Creating custom shaders that react to gameplay
  • Game Writing Masterclass II, The Narrative Department
    09/2023 – 12/2023 | Remote

    The Narrative Department's Game Writing Masterclass II is a six-week online course designed to give senior and lead writers and designers the language and confidence to navigate the leadership challenges that come with advanced game development.

    Game Writing Masterclass I, The Narrative Department
    03/2022 – 06/2022 | Remote

    The Narrative Department's Game Writing Masterclass is a six-week online course designed to give aspiring and working game writers the skills, knowledge, and confidence they need to grow their craft and their careers.

    BA Honours English and Creative Writing, Concordia University
    09/2019 – 12/2022 | Montreal, QC, CAN
    Projects
    Gangstar New York, Gameloft
    03/2024 – Present

    Gangstar: Empire City is a new open world mobile game where you take back a futuristic Brooklyn from a corporate conglomerate known as Aurora and re-establish the city as a place of chaos. Experience gang wars, intense shooting missions, and scrappy street races while rubbing elbows with wacky gangs, kooky contacts, and personalities larger than the Big Apple itself. If you can make it here, you’ll make it anywhere.

    Phone Home, Unreal Fellowship Game
    07/2024 – 08/2024

    You're an alien, stranded on a farm in the middle of Maine. Fix up the satellites around the property and call in a rescue - but be careful. The sheep aren't what they seem.

    Synced, live tactical shooter
    06/2022 – 09/2024

    In the wake of a cataclysm known as the Collapse, the nanomachines have turned against their creators, consuming humans to propagate themselves and transforming into deadly nanos. Players assume the role of a Runner, brave fortune-seekers who scour the Meridian to collect the precious nano-energy called nerva.

    About the Bones, novella
    09/2016 – 08/2017

    When bones from a small hand are found in Elliot Collins’ backyard, he doesn’t know what to think. His home on Reading Island has always been safe and secure and the cleanest place in all of Maine. But when his little brother’s best friend Joe goes missing, Elliot begins to wonder if Reading Island might not be as perfect as everyone makes it out to be.