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Gabriel Bernabeu Gameplay programmer

Gameplay programmer with experience working on Unity and Unreal Engine, VR headsets, Nintendo Switch, mobile, and PC. Comfortable with project architecture or gameplay features integration, and enjoy controls or game feel integration.

Skills
Game Engines

Unity, Unreal Engine

Programming languages

Python, ActionScript 3, Haxe, C#, C++, PHP, JavaScript, SQL

Project Management

Agile methodology (Jira, Trello)

Professional Experience
Full-stack web developer, L'Agence 3D

Produced a secure back-office linked to a database.

2022/06 – 2022/08Paris, France
Gameplay Programmer, World Game

Developing games for companies such as CNES, Le Point, or BNP Paribas, while establishing clear structure and documentation.

2022/09 – 2024/08Paris, France
Projects
Gameplay programmer Asymmetric co-op game, SheepFold, 8 months, Unity

Developing sheep flock AI, integrating Wwise and InputSystem in Unity for Nintendo Switch, ensuring 60 FPS via optimizations

Gameplay programmer VR Game, Bread, 2 weeks, Unreal Engine 4

Implemented hand tracking, added hand gesture recognition/recording and recalibration

Solo developer Horror game, Steps, 1 month, Unity

Worked with Unity 6 lighting system, implemented IK solution and procedural animation, developed a custom navmesh generation for wall-crawling (pathfinding based on greedy A*), researched / implemented Assets & SFX, used Blender for creating / adapting meshes.

Education
Game Design & Programming, Isart Digital

Graduated from video games school with RNCP37652 diploma:

2020 – 2024Paris, France

"Lead Game Designer"

High school diploma in sciences, High school (6th form) Alioune Blondin Beye
2017 – 2020Luanda, Angola
Organizations
The Salvation Army, Volunteer

Prepared and distributed breakfasts for the homeless

2021/02 – 2021/04Paris, France
Languages
FrenchNative|EnglishWorking proficiency, Toeic level C1|JapaneseElementary
Interests
Muay ThaïPianoVideo Games