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Gabriel Bernabeu Gameplay programmer

Gameplay programmer with experience working on Unity and Unreal Engine, on VR headsets, Nintendo Switch, mobile, and PC. Comfortable with project architecture or gameplay features integration, and enjoy signs & feedback integration.

Skills
Game Engines

Unity, Unreal Engine

Programming languages

Python, ActionScript 3, Haxe, C#, C++, PHP, JavaScript, SQL

Project Management

Agile methodology (Jira, Trello)

Professional Experience
Gameplay Programmer, World Game

Developing games for companies such as CNES, Le Point, or BNP Paribas, while establishing clear structure and documentation.

2022/09 – presentParis, France
Full-stack web developer, L'Agence 3D

Produced a secure back-office linked to a database.

2022/06 – 2022/08Paris, France
Projects
Gameplay programmer Asymmetric co-op game, SheepFold, 8 months, Unity, ongoing

Developing sheep flock AI, integrating Wwise and InputSystem in Unity for Nintendo Switch

Gameplay programmer VR Game, Bread, 2 weeks, Unreal Engine 4

Implemented hand tracking, added hand gesture recognition/recording and recalibration

Gameplay programmer Platformer, Awake, 2 months, Unity

Implemented Nintendo Switch Unity integration, developed a custom physics-based collision system, programmed the server and related in-game communication, added vibrations, designed the Golem feature

Education
Game Design & Programming, Isart Digital

Video games and 3D film school

2020 – 2024Paris, France
High school diploma in sciences, High school (6th form) Alioune Blondin Beye
2019 – 2020Luanda, Angola
Organizations
The Salvation Army, Volunteer

Prepared and distributed breakfasts for the homeless

2021/02 – 2021/04Paris, France
Languages
FrenchNative|Englishworking proficiency
Interests
Muay ThaïPianoVideo Games