Gameplay programmer with experience working on Unity and Unreal Engine, VR headsets, Nintendo Switch, mobile, and PC. Comfortable with project architecture or gameplay features integration, and enjoy controls or game feel integration.
Unity, Unreal Engine
Python, ActionScript 3, Haxe, C#, C++, PHP, JavaScript, SQL
Agile methodology (Jira, Trello)
Produced a secure back-office linked to a database.
Developing games for companies such as CNES, Le Point, or BNP Paribas, while establishing clear structure and documentation.
Developing sheep flock AI, integrating Wwise and InputSystem in Unity for Nintendo Switch, ensuring 60 FPS via optimizations
Implemented hand tracking, added hand gesture recognition/recording and recalibration
Worked with Unity 6 lighting system, implemented IK solution and procedural animation, developed a custom navmesh generation for wall-crawling (pathfinding based on greedy A*), researched / implemented Assets & SFX, used Blender for creating / adapting meshes.
Graduated from video games school with RNCP37652 diploma:
"Lead Game Designer"
Prepared and distributed breakfasts for the homeless