Gameplay programmer skilled in rapid prototyping, cross-disciplinary collaboration, with a history of delivering engaging experiences on time for high-profile clients.
Committed to ownership, efficient workflows, and scalable solutions that bring game designs to life without technical debt.
Developed games for renowned French clients such as CNES, Le Point, and BNP Paribas, while establishing clear structure and documentation.
Produced a secure back-office linked to a database.
Worked with Unity 6's lighting system, implemented IK solution and procedural animation, developed a custom navmesh generation for wall-crawling (pathfinding based on greedy A*), searched/implemented Assets & SFX, used Blender for creating/adapting meshes.
Was the 15th most popular new horror game on Itch.io for several days.
Developed sheep flock AI, integrated Wwise and InputSystem in Unity for Nintendo Switch, ensuring 60 FPS via optimizations. Produced Technical Design Document, and managed tasks for the tech team.
Helped with debugging all over the project during the final phase.
Communicated with all the different trades, developed the Battle system and UI, produced tools for game designers, and managed tasks for the tech team.
Graduated as second best in class, with RNCP37652 diploma:
"Lead Game Designer"