Gunzilla Games
Environment ArtistOff The Grid (TPS, UE5)
Created and integrated environment assets, optimized open-world areas, performed extensive set dressing.
Blackwood Games
Environment ArtistWarface (FPS, CryEngine)
Developed, tuned, and placed assets for new levels; updated and optimized existing environments.
World of Tanks (PC)
Created 3D assets for an unannounced project; supported live content and fixed visual bugs.
World of Tanks 1.0
Modeled, textured, and optimized environment assets for several projects.
World of Tanks: Xbox One Edition
Managed outsource teams; provided artistic and technical feedback across full production cycles.
World of Tanks: Xbox One Edition
Created and exported game-ready assets adapted for console platforms.
Sherlock Holmes: Crimes and Punishments (UE3)
Created levels, props, and assets for an adventure game in Unreal Engine 3.
World of Battles (MMORTS, proprietary engine)
Built environment and technical art assets; assembled levels.
Persha Studia (Outsource)
3D ArtistVarious titles (MMO/MMORTS/MMORPG)
Produced assets and textures for End of Nations, Galactic Football, Star Trek Online, Champions Online, Sims Wii, Sims: Castaway, Sims 3, Twinity, and CrimeCraft.
Bestway
2D ArtistFaces of War (RTS, GEM Engine)
Worked on texturing, level design, level assembly, and in-engine setup.