Andrett Chernenko Environment Artist
PROFILE
Environment and Prop Artist with 20 years of experience in game development. Specialized in full asset pipelines — from high-poly modeling and sculpting to PBR texturing and final integration into game engines. Passionate about creating detailed, believable environments with a strong focus on quality and optimization.
SKILLS
3D Environment and Prop Modeling (High-poly, Low-poly)
Digital Sculpting
UV Mapping and Unwrapping (3D editors, stand- alone tools)
Texture Baking and PBR Texturing
Basic Level and Map Design understanding
Simple scripting for process automation
SOFTWARE
Blender, Maya, 3ds Max (equal proficiency)
ZBrush
Substance Painter, Substance Designer, Photoshop
Marmoset Toolbag, PureRef
P4V, SVN, JIRA, Confluence, Miro, GitHub
Languages
Ukrainian|English (B1+)|Russian
EDUCATION
Diploma in Computer Systems And Network Engineering
2004 | Ukraine
HOBBIES & ADDITIONAL INFO
Following industry trends in 3D art and game development
Photography and photogrammetry (hobby)
Registered Private Entrepreneur (Third Group)
Driver's license and personal vehicle
WORK EXPERIENCE

Gunzilla Games

Environment Artist
2021 – 2025

Off The Grid (TPS, UE5)

Created and integrated environment assets, optimized open-world areas, performed extensive set dressing.

Blackwood Games

Environment Artist
2019 – 2021

Warface (FPS, CryEngine)

Developed, tuned, and placed assets for new levels; updated and optimized existing environments.

Wargaming.net
CG Artist
2017 – 2019

World of Tanks (PC)

Created 3D assets for an unannounced project; supported live content and fixed visual bugs.

CG Artist
2016 – 2017

World of Tanks 1.0

Modeled, textured, and optimized environment assets for several projects.

Vendor Manager
2014 – 2015

World of Tanks: Xbox One Edition

Managed outsource teams; provided artistic and technical feedback across full production cycles.

CG Artist
2013 – 2015

World of Tanks: Xbox One Edition

Created and exported game-ready assets adapted for console platforms.

Frogwares
3D Artist
2012 – 2013

Sherlock Holmes: Crimes and Punishments (UE3)

Created levels, props, and assets for an adventure game in Unreal Engine 3.

3D Artist
2011 – 2011

World of Battles (MMORTS, proprietary engine)

Built environment and technical art assets; assembled levels.

Persha Studia (Outsource)

3D Artist
2006 – 2010

Various titles (MMO/​MMORTS/​MMORPG)

Produced assets and textures for End of Nations, Galactic Football, Star Trek Online, Champions Online, Sims Wii, Sims: Castaway, Sims 3, Twinity, and CrimeCraft.

Bestway

2D Artist
2005 – 2006

Faces of War (RTS, GEM Engine)

Worked on texturing, level design, level assembly, and in-engine setup.