
Innovative tech mind with three years of experience in game development. Capable of working with a variety of software solutions. Unreal Engine, Unity. Extensive knowledge in creating gameplay systems for both single-player and multi-player games with a number one priority of player satisfication.
Polytechnic degree in Game Programming
When EA released the source code for one of their titles, me and a couple of people from a community decided to work on a patch to fix the issues that plagues this game to this very day, I have worked with some light C++ and mostly done QA work, testing maps, multiplayer crashes and new functions
Background in developing different shooter systems for FPS and TPS games. Worked on multiplayer through Photon
Firm knowledge in object oriented programming by using abstraction and polymorphism.
- •Firm knowledge in object oriented programming by using abstraction and polymorphism
- •Extensive knowledge in 2D libraries such as Raylib
- •Solid knowledge in using the blueprint system to create gameplay systems for large-scale games.
- •Broad knowledge of implementing gameplay systems using C++ and letting designers use blueprints to alter functionalities
- •Created a system where players can play together via Steam using C++
Firm knowledge on how to use the tools git provides aswell as saving work progress on Github.