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Introduction

Innovative tech mind with three years of experience in game development. Capable of working with a variety of software solutions. Unreal Engine, Unity. Extensive knowledge in creating gameplay systems for both single-player and multi-player games with a number one priority of player satisfication.

Education
Game Programmer, Futuregames
08/2020 – 05/2022 | Stockholm, Sweden

Polytechnic degree in Game Programming

Work Experience
Unity Programmer, Landell Games
11/2021 – 05/2022 | Stockholm, Sweden
  • Managed a team of programmers.
  • My job was to solve bugs in both gameplay and UI systems by running thorough tests and analyzing the details of the software.
  • I assisted the 3D designers to perform their tasks. It was my responsibility to make sure that everyone in the team achieved their tasks on time.
  • My other tasks was to revise the project and refactor code by updating it to present standards, which resulted in a lowered bug rate by re-writing functionalities to better handle requests.
  • Interests
    Creating software and entering into game jams
    Helping out with a community patch for C&C Generals

    When EA released the source code for one of their titles, me and a couple of people from a community decided to work on a patch to fix the issues that plagues this game to this very day, I have worked with some light C++ and mostly done QA work, testing maps, multiplayer crashes and new functions

    Skills
    Unity

    Background in developing different shooter systems for FPS and TPS games. Worked on multiplayer through Photon

    C# Programming

    Firm knowledge in object oriented programming by using abstraction and polymorphism.

    C++
    • Firm knowledge in object oriented programming by using abstraction and polymorphism
    • Extensive knowledge in 2D libraries such as Raylib
    Unreal Engine
    • Solid knowledge in using the blueprint system to create gameplay systems for large-scale games.
    • Broad knowledge of implementing gameplay systems using C++ and letting designers use blueprints to alter functionalities
    • Created a system where players can play together via Steam using C++
    Git

    Firm knowledge on how to use the tools git provides aswell as saving work progress on Github.

    References
    Simon Ländell, CEO, Landell Games
    [email protected], +46722060399
    Joel Fällbom, Futuregames
    [email protected], +46707433754