Game Developer & Software Engineer specializing in C#, C++, .NET, and Rust. Experienced with Unity and increasingly focused on Godot for core game development. Currently working full-time as a software developer while actively building independent game projects.
Technical Interests: Gameplay Programming and Designing, CAD software, graphics and shaders, software renderers, ECS, pathfinding, and procedural generation.
Currently on the lookout opportunities and a chance to participate in any related project. You can find detailed information about my projects on my GitHub and portfolio from above.
Responsible for full-stack web, desktop, and mobile development processes. Key projects and responsibilities:
Leading a comprehensive 60-hour Unity Game Dev course focused on project-based learning and modern game architecture.
Worked on a contractual basis on project Milord:
Portfolio web app including projects, articles, forums and a task-tracking module.
Music streaming platform using Jamendo, Radio Browser, ITunes Podcasts and archive.org music archives.
Full-stack development of backup and sync solutions across different frameworks.
Kingdom management game with city-building mechanics, published on Steam.
A lightweight 2D CAD application built with Rust and egui. Many more Rust projects on Github.
Casual reflex-based game with number and object interactions. Updates massively, soon to be published on mobiles.
3D rendering engine in C++ with shader, lighting, shadows, and texture support. Improved on Rust.
Game station featuring Breakout, Tetris, Pac-Man, and Asteroids built with SDL. Improved on Rust with Bevy.
Custom plugins extending core functionality and features of NopCommerce, payment and cargo integrations
Space battle game where players target and destroy objects by typing, available in portfolio, soon published on web platforms.
Fly as a cockatiel, drop poop bombs on a bustling city, complete daily challenges, and unleash hilarious chaos!