Game Dev and Software Engineer with experience in C#, C++ and .NET, improving on Python and Rust. Personal interest on low-level graphics technologies such as OpenGL and Vulkan tools for my own hobby projects and CAD software workflow. Strong background on mainstream game development engines such as Unity or Godot. With experience on multiple game development projects, currently full-time employed as a software developer to provide web, desktop and mobile solutions with various tools and teaching game development as an instructor in weekends.
Currently on the lookout opportunities and a chance to participate in any related project. You can find detailed information about my projects on my GitHub and portfolio from above.
Leading a comprehensive 60-hour Unity Game Development course focused on project-based learning and modern game architecture. Only on weekends.
Full time employment as a software specialist focused on all aspects of web development, detailed as follows:
Worked on a contractual basis on project Milord:
Portfolio web app including projects, articles, forums and a task-tracking module.
Music streaming platform where you manage tracks and playlists with cross platform options
3D rendering engine developed in C++ with shader, lighting, shadows, and texture support.
Game station featuring Breakout, Tetris, Pac-Man, and Asteroids built with SDL.
Full-stack development of backup and synchronization solutions across different frameworks.
Kingdom management game with city-building mechanics, published on Steam.
Casual reflex-based game with number and object interactions, developed in Unity.
Story visualization app integrating AI-generated images and videos.
Custom plugins extending core functionality and features of NopCommerce.
Space battle game where players target and destroy objects by typing, published in portfolio.
Rock–Paper–Scissors inspired guess based arena game with chaotic mechanics.