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About Me

Results-driven Game Designer with 9 months of professional internship experience designing and implementing game mechanics, systems, and content for shipped mobile titles. Proven expertise in game systems design, economy balancing, difficulty design, and cross-functional collaboration. Active in game jams and modding communities (2+ years). Certified Unity Programmer with demonstrated ability to prototype mechanics rapidly and validate player engagement through iterative design.

Core Competencies
  • Game Systems Design
  • Mechanics Design
  • Level Design
  • Economy Design
  • Difficulty Balancing
  • Weapon Balance
  • Content Creation
  • Playtesting & Analytics
  • Feature Implementation
  • Technical Skills
  • Unity C# for Gameplay & Systems Implementation
  • Visual Scripting & Scripting Tools
  • Game Design Documentation (Word, Excel & Milanote)
  • Prototyping
  • Blender
  • Figma
  • Photoshop
  • Professional Experience
    Aug 2024 – Apr 2025
    Coimbatore, India
  • Designed and implemented core game systems for Zombie Lockdown (FPS), including weapon balance mechanics, difficulty progression systems, and resource economy
  • Collaborated cross-functionally with programmers, artists, and QA team to align design intent and deliver features to quality standards
  • Designed level progression with difficulty curves that maintained player engagement through 70+ levels
  • Developed economy system balancing resource acquisition, upgrade costs, and progression pacing
  • Applied game design pillars (Game Design, Level Design, Economy Design, Weapon Balance, Difficulty Balance, Cinematography) to develop features from concept to implementation
  • Participated in iterative design reviews, gathering feedback and refining mechanics based on playtesting and analytics
  • Shipped Product: Zombie Lockdown - Story-driven FPS with dynamic difficulty and progression systems

    Sep 2022 – Sep 2023

    Game Developers Community - Technical Member

    SRM Institute of Science and Technology
  • Led game design and mechanics prototyping sessions with community members (20+ participants)
  • Chennai, India
  • Designed innovative mechanics earning "Most Innovative Game Award" at Global Game Jam Chennai 2023 for "Bloodline Quest"—action RPG featuring puzzle mechanics and generational narrative
  • Mentored junior developers on game systems design and scripting best practices
  • Collaborated on 5+ game projects, delivering complete design documentation and feature implementations
  • Published Works & Awards
    Mar 2025

    Zombie Lockdown - Published Mobile Game

    Creative Monkey Games & Technologies
  • Story-driven FPS featuring 70+ levels, dynamic difficulty scaling, weapon economy, and boss encounters
  • Role: Game Designer (Systems, Economy, Difficulty, Level Design)
  • Feb 2023

    Most Innovative Game Award

    Global Game Jam - Chennai
  • "Bloodline Quest" - Action RPG with puzzle mechanics and generational combat systems
  • Designed core mechanics: digital root puzzles, hero progression, multi-generational storytelling
  • Education
    Jun 2021 – May 2025

    B. Tech Computer Science and Engineering (Gaming Technology Specialization)

    SRM Institute of Science and Technology
    Chennai, India
    Certificates
    Technical Proficiencies
    Unity
    C#
    Python
    Unreal Engine 5
    C++
    Lua
    Soft Skills
  • Communication & Documentation
  • Cross-Functional Team Collaboration
  • Time Management & Project Organization
  • Team Leadership & Mentorship
  • Collaborative Problem-Solving
  • Design Intent Communication
  • Interests & Hobbies
  • Action/MMO RPG Game Design
  • FPS Mechanics & Level Design
  • SimRacing Games
  • Game Jam Participation
  • Modding Community Involvement
  • Anime & Manga
  • Exploring New Game Releases
  • Languages
    English

    (Fluent - Business & Professional)

    Japanese

    (Learning - JLPT N5 in progress)

    Tamil

    (Native)