About

4th Year Computer Science Student and Game Developer with 3+ years of experience in Game Development using Unity and C#. Currently working at Kaliba Games, successfully maintaining a full-time position alongside my undergraduate education for the past 2 years.

Education
Professional Experience

12/2023 - Present | Full Time | Remote

Kaliba Games develops puzzle games for mobile platforms. I started as a full-time intern and transitioned to a permanent position after 3 months.

  • Contributed to the Soft Launch of "Fridge Sort" and "Pencil Loop" by adapting to an established codebase to build the complete UI system and integrate additional mechanics; maintained the version control workflow to ensure smooth concurrent development.
  • Developing games end-to-end as the sole developer by creating efficient data structures and algorithms while improving the core company codebase.
  • Developed a scalable and modular UI system integrated into the company's core codebase, becoming the standard framework for all future projects.
  • Implementing advanced mechanics such as ragdoll physics, rope dynamics, fluid simulations and soft body physics using specialized libraries.
  • Managing the release lifecycle by handling iOS/Android builds and integrating in-house systems for In-App Purchases (IAP), A/​B testing, remote configuration, events and data collection.
  • Handling asynchronous logic and implementing animations to ensure responsive gameplay.
  • Optimizing the game to ensure high performance and playability even on low-end mobile devices.
  • Creating editor tools and in-game utilities that help the team build and test game content efficiently.
  • Collaborating closely with designers, artists, and QA to develop game features and creative ad scenarios.
  • Designing game levels and balancing difficulty when needed to support the team under tight deadlines.
  • Skills
    Languages & Core

    C#, OOP, SOLID Principles, Design Patterns, Data Structures & Algorithms, Asynchronous Programming

    Unity Engine

    Editor Scripting, Performance Profiling, Memory Management, Mobile Optimization, Animation Systems, Addressables, DOTween, Newtonsoft.Json, UniTask

    Gameplay Physics

    Ragdoll Physics, Rope Dynamics, Fluid Simulations, Soft Body Physics

    Tools & Platforms

    Trello, Git, GitHub, Visual Studio, Rider, Android Studio, Xcode, Google Play Console, App Store Connect

    Development Process

    Agile, Scrum, Technical Documentation

    1 / 2
    Communities

    Project Coordinator | 08/2023 - 07/2024

  • Coordinated technical projects and workshops across Web, Mobile, Game Development and AI Teams, including Teknofest preparation, industry seminars and mentorships.
  • Supported major community events by managing sponsorship outreach and serving as a moderator for an algorithm competition.
  • Game Development Team Leader | 10/2022 - 08/2023

  • Led the Game Development Team in designing and developing collaborative game projects using Unity and C#.
  • Mentored team members on game architecture, version control, and development workflows to improve their technical skills.
  • Certificates
    Courses

    Completed comprehensive training on Project Management, Project Life Cycle, Risk Management, and Agile/​Scrum methodologies with peer graded assignment system.

    Completed a comprehensive curriculum covering Game Development with Unity, Entrepreneurship, Finance, Law and HR, while actively participating in events, seminars, workshops, and game jams. During the graduation bootcamp, my team developed a game that was showcased at GameX, Mobidictum, and Teknofest.

    2 / 2