I’m a technical audio designer passionate about blending technology and sound to create immersive gaming experiences. At Astral Clocktower Studios, I’m currently working on Kristala, where I focus on designing dynamic soundscapes and ensuring every audio element enhances gameplay. With a background in sound engineering and a drive for innovation, I love tackling the challenges of integrating audio seamlessly into games. For me, it’s all about pushing the boundaries of sound to deepen player immersion and bring worlds to life.
- •Sound Design
- •Game Sound Implementation
- •Sound Editing
- •Mixing
- •Mastering
- •Film Sound
- •On-Location Recording
- •Foley Recording
- •Audio Post-production
- •Wwise
- •Pro Tools
- •Reaper
- •Team Collaboration
- •Communication
- •Leadership
- •Project Planning
- •Presentation
- •Remote Time Management
- •Autonomous Focus/Drive
- •Research-Driven Problem Solving
- •Unreal Engine
- •Unity
- •Blueprints
- •C++ Scripting
- •C# / Visual Studio
- •Game Design
- •Gameplay Design
- •Level / Set Design
- •Sound Implementation
- •Virtual Production
- •Object Oriented Programming
- •SCM
- •Spread Sheet Data Entry / Management
- •Efficient and Detailed Documentation
- •Agile Workflows
- •Scrum / Daily Stand-ups
- •Team Management / Teamwork Skills
- •Office Etiquette
- •Multi-Level Communication
- •Data-driven Operations and Decision Making
Technical Sound Designer (Wwise/UE5)
Astral Clock Tower StudiosLead sound design and gameplay implementation.
Sound Engineer
Film, TV, New Media, Music, and InteractiveFilm, Music, and Design work for all forms of media, including narrative, interactive, corporate, internal compliance, and new media. Multiple film and television projects.
Sound Engineer
Magic Production Group / MPN GlobalLead sound engineer for multiple television shows and events.
Kristala (Wwise/Unreal Engine 5)
Technical Sound DesignerSouls-like dark fantasy game due for release on all major platforms.
Roboy (Unity/C#)
Game Designer / Programmer / Sound & Music / ArtMetroidvania style micro-game that is out now on itch.io
Blasteroids (Unity/C#)
Game Designer / Programmer / Sound & MusicTop-down 2.5D shooter micro-game that is out now on itch.io
Table Spheres (Swift/XCode)
Designer / Programmer / Sound & MusicInteractive music and sound application for iOS designed for tabletop dice gaming atmosphere.
Custom web design and markup. HTML/CSS/JS
Professional Game Developer Program
Game Dev HQBSc - Audio Arts - Music Concentration
Full Sail UniversityJunior Programmer
Learn how to create interactive media with Unreal Engine
Using blueprints and C++ within UE5 to make a first-person shooter.
- •Composing music for film
- •TV
- •and interactive media