Passionate about the fusion of technology and audio in gaming, I'm currently serving as the Technical Audio Designer at Astral Clocktower Studios, where I'm deeply engaged in crafting immersive sound experiences for Kristala, our latest gaming endeavor. With a background in sound engineering and a keen eye for innovation, I specialize in seamlessly integrating audio into the gaming environment, from designing dynamic soundscapes to optimizing performance. Thriving on the challenges of pushing the boundaries of audio technology, I'm dedicated to delivering unparalleled auditory experiences that elevate player immersion and engagement. Let's connect and explore the exciting world of game audio together!
- •Sound Design
- •Game Sound Implementation
- •Sound Editing
- •Mixing
- •Mastering
- •Film Sound
- •On-Location Recording
- •Foley Recording
- •Audio Post-production
- •Wwise
- •Pro Tools
- •Reaper
- •Google Sheets
- •Google Docs
- •Jira
- •Trello
- •Guru
- •Git
- •File Management
- •Databases
- •Unreal Engine
- •Unity
- •Blueprints
- •C++ Scripting
- •C# / Visual Studio
- •Game Design
- •Gameplay Design
- •Level / Set Design
- •Sound Implementation
- •Virtual Production
- •Object Oriented Programming
- •SCM
- •Collaboration
- •Communication
- •Leadership
- •Project Pitching
- •Scrum / Agile
- •Remote Time Management
- •Autonomous Focus/Drive
- •Research / Problem Solving
Technical Sound Designer (Wwise/UE5)
Astral Clock Tower StudiosLead sound design and gameplay implementation.
Unity Developer
Red Rook InteractiveDesign and program games for web app distribution using Unity.
Sound Engineer
Magic Production Group / MPN GlobalLead sound engineer for multiple television shows and events.
Sound Specialist
Film & Television IndustryFilm, Music, and Design work for all forms of media, including narrative, interactive, corporate, internal compliance, and new media. Multiple film and television projects.
Kristala (Wwise/Unreal Engine 5)
Technical Sound DesignerSouls-like dark fantasy game due for release on all major platforms.
Roboy (Unity/C#)
Game Designer / Programmer / Sound & Music / ArtMetroidvania style micro-game that is out now on itch.io
Blasteroids (Unity/C#)
Game Designer / Programmer / Sound & MusicTop-down 2.5D shooter micro-game that is out now on itch.io
Table Spheres (Swift/XCode)
Designer / Programmer / Sound & MusicInteractive music and sound application for iOS designed for tabletop dice gaming atmosphere.
ClintWagoner.com (HTML/CSS/JS)
Web DeveloperProfessional Game Developer Program
Game Dev HQBSc - Audio Arts - Music Concentration
Full Sail UniversityInteractive sound and music middle-ware
- •Composing music for film
- •TV
- •and interactive media
Learn how to create interactive media with Unreal Engine
Make games with C++
Creating and implementing audio using Wwise
Creating and implementing audio using Wwise
Junior Programmer
Creating and implementing audio using Wwise
Steve Ulibarri's course on using blueprints in UE5 to make a first-person shooter.
- •C#
- •C++
- •Java - Sorting