Clint WagonerSound | Games | Film | Aerial
Profile

I am a passionate and driven multimedia professional committed to quality, punctuality, and acuity. My enjoyment comes from working with teams that blend the culture of art with technology. I am congenial, team-oriented, and always ready to learn something new. As a formally educated sound and media professional, I feel that a position in technical sound would be a great fit. However, I really enjoy drone videography and game development as well.

Skills
Audio Engineering
*Sound Design *On-Location Recording *Foley Recording *Wwise *All DAWs
Unity Development
*Game Development *C#, (.NET) *Visual Studio *Object Oriented Programming *Git/SCM/VCM
Unreal Engine 5
*Game Development *Visual Scripting *C++ Scripting *Meta Sounds *Virtual Production / Set Design
General Skills
*Agile Workflows *Jira / Trello *Bug / Error Reporting *MS Office / Google Suite *High-Level Communication Skills
Projects
04/2023 – present

Kristala

Lead Sound Designer
  • Souls-like game coming to all major platforms (In development)
  • Unreal Engine 5 / Wwise workflow
  • 01/2022 – 01/2023

    Roboy

    Game Designer / Programmer / Sound & Music / Art
  • Cute speedrun inspired micro game
  • Unity / C# workflow
  • 01/2023 – 02/2023

    Blasteroids

    Game Designer / Programmer / Sound & Music
  • 2.5D space shooter inspired by retro arcade cabinets
  • Unity / C# workflow
  • 05/2020 – 06/2020

    Table Spheres

    Designer / Programmer / Sound & Music
  • Ambience and Sound Application for Table-Top Games
  • Apple Swift / iOS App Development / Music and Sound
  • 2019 – present

    ClintWagoner.com

    Web Developer
  • Using HTML/CSS/JS to create my online portfolio
  • Custom web design and markup.
  • Professional Experience
    04/2023 – presentNew Jersey, United States
  • Produce and implement sounds for the game Kristala using Wwise and UE5.
  • Work closely with the development team to ensure quality sound design and implementation.
  • Document all in-game future implementation of sound files.
  • Playtest and tweak current in-game sound systems.
  • Research new sound technologies.
  • Produce and implement sounds for the game Kristala using Wwise and UE5.
  • Work closely with the development team to ensure quality sound design and implementation.
  • Document all in-game future implementation of sound files.
  • Playtest and tweak current in-game sound systems.
  • Research new sound technologies.
  • Skills:

  • Unreal Engine
  • Wwise
  • Game Audio Theory
  • Game Audio Asset Creation
  • Sound Implementation
  • Git (ACS Custom Git Repo)
  • Fork (Git)
  • Trello
  • 01/2023 – presentDallas, United States

    Drone Pilot Inspector

    Bees360, Inc.

    Conduct underwriting and claims inspection contracts for home insurance companies.

  • Underwriting first inspections, and 4-point inspections
  • Claims inspections
  • Find and document damages from hail, wind, and storms
  • Data management and submission
  • 06/2022Dallas, United States

    Drone Videographer / Photographer (Film, TV, Digital Media)

    Self

    FAA Part 107 licensed drone operator for video projects.

  • Professional videography for film, video, and TV
  • Stock footage aerial videography
  • Aerial photography
  • Photo and video editing
  • 02/2023 – present

    Professional Unity Developer Program

    GameDevHQ

    The Professional Unity Developer Program from GameDevHQ delivers career-ready software engineers. The program focuses on using game development as a gateway to software engineering. Students who complete this program are qualified for junior-mid-level software engineering roles in the games industry and beyond.

    Workplace Skills:

  • Develop and improve game systems (AI, UI, tools, etc.)
  • Code core systems and gameplay mechanics
  • Implement game features and systems in Unity/C#
  • Architect event-driven systems
  • Profile & optimize applications
  • Experienced with Agile development
  • Experienced with Git/Github
  • Experience publishing multiple game titles
  • Work well with designers and artists
  • Technical Skills:

  • Unity Development
  • C# (.NET)
  • Game Development
  • Software Development
  • Classes
  • Static Types
  • Enums
  • Dictionaries
  • Abstract Classes and Interfaces
  • Delegates and Events
  • LINQ
  • Game Programming Design Patterns
  • Scriptable Objects
  • Unity Web Requests
  • Augmented Reality
  • Enterprise App solutions with AWS Integration
  • Unity Profiler and Optimization
  • 01/2021 – 09/2022
  • Player/NPC movement and interactions
  • Collision and trigger detection
  • Game and scene management
  • Persistent/static game data for items and events
  • Timekeeping systems, best time playthrough
  • Setting situational animations
  • Unity Editor:

  • Working with 2D tile maps and using sprite atlas.
  • Level design and playability adjustment
  • Scene Management and alternative scenes
  • Sprite implementation, setup, and animation
  • Sound implementation and spatial audio application
  • Screenspace overlay and world space UI systems
  • 10/2015 – presentDallas, United States

    Digital Media Contractor

    Self
  • Film Post Audio
  • Film Sound Design
  • Video Editing
  • Motion Graphics
  • Visual FX
  • Game Audio
  • Game / App Development
  • Design / Visual Art
  • 2010 – presentUnited States

    Sound Specialist - Contractor

    Film & Television Industry

    Film, Music, and Design work for all forms of media, including narrative, interactive, corporate, internal compliance, and new media.

    Skills:

  • Sound Design
  • Foley Recording
  • Production Sound Mixing
  • Music Mixing / Mastering
  • Location Recording
  • Studio Recording
  • Sound For Film and Games
  • Education
    10/2011 – 05/2015

    Bachelor's Of Science - Music Production

    Full Sail University
    Certificates
    FAA - Part 107FAA - 4759116
    Computer Science 101C#, C++, Java - Sorting
    Wise 101Certified End User
    Unity Essentials PathwayJunior Programmer

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