FlowCV Logo
Clint WagonerSound Design
Profile

I’m a technical audio designer passionate about blending technology and sound to create immersive gaming experiences. At Astral Clocktower Studios, I’m currently working on Kristala, where I focus on designing dynamic soundscapes and ensuring every audio element enhances gameplay. With a background in sound engineering and a drive for innovation, I love tackling the challenges of integrating audio seamlessly into games. For me, it’s all about pushing the boundaries of sound to deepen player immersion and bring worlds to life.

Skills
Audio
  • Sound Design
  • Game Sound Implementation
  • Sound Editing
  • Mixing
  • Mastering
  • Film Sound
  • On-Location Recording
  • Foley Recording
  • Audio Post-production
  • Wwise
  • Pro Tools
  • Reaper
General Skills
  • Team Collaboration
  • Communication
  • Leadership
  • Project Planning
  • Presentation
  • Remote Time Management
  • Autonomous Focus/Drive
  • Research-Driven Problem Solving
Game Engines
  • Unreal Engine
  • Unity
  • Blueprints
  • C++ Scripting
  • C# / Visual Studio
  • Game Design
  • Gameplay Design
  • Level / Set Design
  • Sound Implementation
  • Virtual Production
  • Object Oriented Programming
  • SCM
Team Environment
  • Spread Sheet Data Entry / Management
  • Efficient and Detailed Documentation
  • Agile Workflows
  • Scrum / Daily Stand-ups
  • Team Management / Teamwork Skills
  • Office Etiquette
  • Multi-Level Communication
  • Data-driven Operations and Decision Making
Work Experience
04/2023 – presentMount Joy, Pennsylvania (Remote), United States

Technical Sound Designer (Wwise/UE5)

Astral Clock Tower Studios

Lead sound design and gameplay implementation.

  • Produce and implement sounds using Wwise and UE5.
  • Work closely with the development team to ensure quality sound
  • Document all in-game future implementation of sound files.
  • Playtest and tweak current in-game sound systems.
  • Research new sound technologies.
  • Interactive music and non-linear cueing
  • Document and log all sound assets
  • Update and manage asset memory budgets
  • Manage music and sound memory usage at run-time
  • 2010 – 2022United States

    Sound Engineer

    Film, TV, New Media, Music, and Interactive

    Film, Music, and Design work for all forms of media, including narrative, interactive, corporate, internal compliance, and new media. Multiple film and television projects.

  • Sound Design
  • Foley Recording
  • Production Sound Mixing
  • Music Mixing / Mastering
  • Location Recording
  • Studio Recording
  • Game Sound Design & Implementation
  • Technical Sound Design (Unreal Engine/Wwise)
  • 2015 – 2020Dallas, United States

    Sound Engineer

    Magic Production Group / MPN Global

    Lead sound engineer for multiple television shows and events.

  • Sound Stage Set-up
  • Set Sound Capture
  • On-Location Sound Mixing
  • Foley Recording
  • Sound Design
  • Audio Post-production
  • Audio Mix/Master for all shows/events
  • File Management and asset logging
  • Final Output Delivery
  • Projects
    2023 – present

    Kristala (Wwise/Unreal Engine 5)

    Technical Sound Designer

    Souls-like dark fantasy game due for release on all major platforms.

    2022

    Roboy (Unity/C#)

    Game Designer / Programmer / Sound & Music / Art

    Metroidvania style micro-game that is out now on itch.io

    2023

    Blasteroids (Unity/C#)

    Game Designer / Programmer / Sound & Music

    Top-down 2.5D shooter micro-game that is out now on itch.io

    2021

    Table Spheres (Swift/XCode)

    Designer / Programmer / Sound & Music

    Interactive music and sound application for iOS designed for tabletop dice gaming atmosphere.

    Custom web design and markup. HTML/CSS/JS

    Education
    2021 – 2023

    Professional Game Developer Program

    Game Dev HQ
    2011 – 2015

    BSc - Audio Arts - Music Concentration

    Full Sail University
    Certificates