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Clint WagonerTechnical Sound Designer
[email protected]
8178973133
Royse City, TX
clintwagoner.com
Profile

Passionate about the fusion of technology and audio in gaming, I'm currently serving as the Technical Audio Designer at Astral Clocktower Studios, where I'm deeply engaged in crafting immersive sound experiences for Kristala, our latest gaming endeavor. With a background in sound engineering and a keen eye for innovation, I specialize in seamlessly integrating audio into the gaming environment, from designing dynamic soundscapes to optimizing performance. Thriving on the challenges of pushing the boundaries of audio technology, I'm dedicated to delivering unparalleled auditory experiences that elevate player immersion and engagement. Let's connect and explore the exciting world of game audio together!

Skills
Audio
  • Sound Design
  • Game Sound Implementation
  • Sound Editing
  • Mixing
  • Mastering
  • Film Sound
  • On-Location Recording
  • Foley Recording
  • Audio Post-production
  • Wwise
  • Pro Tools
  • Reaper
Organizational Proficiencies
  • Google Sheets
  • Google Docs
  • Jira
  • Trello
  • Guru
  • Git
  • File Management
  • Databases
Game Engines
  • Unreal Engine
  • Unity
  • Blueprints
  • C++ Scripting
  • C# / Visual Studio
  • Game Design
  • Gameplay Design
  • Level / Set Design
  • Sound Implementation
  • Virtual Production
  • Object Oriented Programming
  • SCM
General Skills
  • Collaboration
  • Communication
  • Leadership
  • Project Pitching
  • Scrum / Agile
  • Remote Time Management
  • Autonomous Focus/Drive
  • Research / Problem Solving
Professional Experience
04/2023 – presentMount Joy, Pennsylvania (Remote), United States

Technical Sound Designer (Wwise/UE5)

Astral Clock Tower Studios

Lead sound design and gameplay implementation.

  • Produce and implement sounds using Wwise and UE5.
  • Work closely with the development team to ensure quality sound
  • Document all in-game future implementation of sound files.
  • Playtest and tweak current in-game sound systems.
  • Research new sound technologies.
  • Interactive music and non-linear cueing
  • Document and log all sound assets
  • Update and manage asset memory budgets
  • Manage music and sound memory usage at run-time
  • 2020 – 2023Dallas, United States

    Unity Developer

    Red Rook Interactive

    Design and program games for web app distribution using Unity.

  • Player/NPC movement and interactions
  • Collision and trigger detection
  • Game and scene management
  • Persistent/static game data for items and events
  • Timekeeping systems
  • Situational animations
  • 2D Tile Maps
  • Level Design
  • Gameplay Design
  • Scene Management
  • Sprite implementation, setup, and animation
  • Sound implementation and spatial audio application
  • Screenspace overlay and world space UI systems
  • 2015 – 2020Dallas, United States

    Sound Engineer

    Magic Production Group / MPN Global

    Lead sound engineer for multiple television shows and events.

  • Sound Stage Set-up
  • Set Sound Capture
  • On-Location Sound Mixing
  • Foley Recording
  • Sound Design
  • Audio Post-production
  • Audio Mix/Master for all shows/events
  • File Management and asset logging
  • Final Output Delivery
  • 2010 – presentUnited States

    Sound Specialist

    Film & Television Industry

    Film, Music, and Design work for all forms of media, including narrative, interactive, corporate, internal compliance, and new media. Multiple film and television projects.

  • Sound Design
  • Foley Recording
  • Production Sound Mixing
  • Music Mixing / Mastering
  • Location Recording
  • Studio Recording
  • Sound For Film and Games
  • Projects
    2023 – present

    Kristala (Wwise/Unreal Engine 5)

    Technical Sound Designer

    Souls-like dark fantasy game due for release on all major platforms.

    2022

    Roboy (Unity/C#)

    Game Designer / Programmer / Sound & Music / Art

    Metroidvania style micro-game that is out now on itch.io

    2023

    Blasteroids (Unity/C#)

    Game Designer / Programmer / Sound & Music

    Top-down 2.5D shooter micro-game that is out now on itch.io

    2021

    Table Spheres (Swift/XCode)

    Designer / Programmer / Sound & Music

    Interactive music and sound application for iOS designed for tabletop dice gaming atmosphere.

    2019 – present

    ClintWagoner.com (HTML/CSS/JS)

    Web Developer
  • Using HTML/CSS/JS to create my online portfolio
  • Custom web design and markup.
  • Education
    2021 – 2023

    Professional Game Developer Program

    Game Dev HQ
    2011 – 2015

    BSc - Audio Arts - Music Concentration

    Full Sail University
    Certificates
    Wise Certified End User

    Interactive sound and music middle-ware

    Film Scoring 2 : Techniques For The Modern Composer
    • Composing music for film
    • TV
    • and interactive media
    Unreal Engine - The Complete Beginner's Course

    Learn how to create interactive media with Unreal Engine

    Game Audio - 201 : Advanced Sound Design & Recording Techniques

    Creating and implementing audio using Wwise

    Game Audio 101 : How To Create Sounds For Games

    Creating and implementing audio using Wwise

    Unity Essentials Pathway

    Junior Programmer

    Game Audio - 301 : Sound & Music Implementation Using Wwise

    Creating and implementing audio using Wwise

    Unreal Engine 5 Blueprints : First Person Shooter

    Steve Ulibarri's course on using blueprints in UE5 to make a first-person shooter.

    Computer Science 101
    • C#
    • C++
    • Java - Sorting