I am an innovative entrepreneur and interdisciplinary artist, dedicated to enhancing perception and understanding through immersive storytelling and technology. As the founder of Innovation-Go! Ltd., I lead projects that merge arts, technology, and practical wisdom, creating transformative experiences that address complex societal challenges. My work emphasizes holistic growth, inclusivity, and the integration of personal and professional insights into unified creative expressions.
Additional Skills
- •Expert in creative direction and immersive project management
- •Proficient in crafting narratives that blend cultural and practical wisdom
- •Skilled in mentoring and nurturing emerging talent
- •Experienced in content creation, strategic planning, and integrating innovative technologies
Key Responsibilities:
Math Is Weird: A Cosmic Odyssey As Showrunner and Creative Director, I lead the development of this VR series, which delves into complex subjects like Maths, Physics, Chemistry, and Biology through innovative storytelling. Supported by La Biennale di Venezia's College Cinema VR program, this project focuses on enhancing perception and personal growth, offering an immersive journey that extends beyond traditional learning. My responsibilities include overseeing narrative development and immersive design, with a vision to evolve the series into a multimedia franchise.
Like Nobody’s Watching As the Concept Creator, I established the foundation for "Like Nobody's Watching," a project exploring cultural narratives through dance. This initiative leverages movement to connect diverse backgrounds and promote understanding. My role encompasses narrative structure and creative direction, positioning the project for future collaborations and funding opportunities with cultural organizations and digital platforms.
LectuRun As Project Leader, I initiated a trainee program to develop "LectuRun," an educational game aimed at improving literacy among Spanish-speaking children. This role involved mentoring a young individual with no prior experience in creative technology, offering both guidance and financial support. Despite challenges, including managing complex interpersonal dynamics, I maintained the project's focus on its objectives. The experience highlighted my commitment to inclusivity and innovation, with the project exploring revenue opportunities through app sales and educational collaborations.
Contributed to high-quality audio capture for major projects, including 'Gangsta Granny' by the BBC, Volkswagen's 'We Drive Football' campaign, and 'Asta Bria Studio Sessions' at Abbey Road Studios. Developed skills in microphone placement, audio level management, and equipment setup, ensuring superior sound quality. My passion for sound is evident in my dedication to learning and hands-on experience across diverse settings.
Managed office operations at premier studio facilities, coordinating with high-profile clients including TV and film production companies, musicians, actors, and dancers.
Facilitated the use of studio facilities, ensuring smooth operations for high-profile clients.
Portfolio: https://www.youtube.com/@AnaCorrie
Produced a range of video content, leveraging skills in camera operation, lighting, and storytelling. This experience honed my ability to visualize concepts and communicate narratives effectively, contributing to my broader expertise in creating immersive educational content.
https://www.linkedin.com/in/anacorrieh/details/certifications/
Training by www.sls360.org
Safeguarding children in cheerleading, dance & gymnastics