Roman Zavalniuk 3D Environment & Prop Artist-AAA Games
Profile

Environment & Prop Artist with over 7 years of experience in AAA and mid-size game production. Skilled across full asset pipelines-from blockout and high poly modeling to engine-ready PBR assets. Confident in modular workflows, set dressing, vertex painting, and optimization. A strong team player with a passion for delivering immersive and polished game environments.

Languages
Ukrainian(Native/Bilingual)
Russian(Native/Bilingual)
Polish(Fluent)
English(Proficient)
Work Experience
3D Environment/Level Artist, Gunzilla Games
09/2023 – 08/2025

Off The Grid - Dystopian sci-fi level art, terrain blending, interior and exterior environments, various modular assets, set dressing and optimization.

3D Photoreal Environment & Props Artist, Room 8 Studio
10/2021 – 09/2023

Call of Duty: Modern Warfare II, Mindseye, and unannounced projects – AAA productions focused on the creation of realistic military and everyday environments, props, and hero assets using vertex painting and mask-based texturing approaches.

3D Artist, Scythgames
02/2019 – 10/2021

Farming Simulator, Mafia, Crime Boss, War Thunder - Prop asset creation (various complexity), PBR texturing, and Unreal Engine integration

Achievements
  • Shipped 7 AAA titles
  • Featured on ArtStation Trending
  • Mentored junior artists
  • Created internal tools/pipelines
  • Skills
    Low/Mid/High Poly and Modular Kit Modeling
    Digital Sculpting
    UV Unwrapping and Packing
    Texture Baking
    PBR Texturing
    Vertex Paint and Mask Texturing
    Rendering,Trim Sheets, Texel Density, Decals, LODs, Nanite, World Partition
    Level Art and Set Dressing Experience.
    Optimization and Bug fixing
    Cross-Team Collaboration
    Attention to detail, proactive and remote communication, time management.
    Software
    3D:
  • Blender, 3ds Max, Maya, ZBrush, 3D Coat, MoI 3D
  • Texturing:
  • Substance Painter, Substance Designer, Photoshop
  • Simulation/Cloth:
  • Marvelous Designer
  • Rendering:
  • Marmoset Toolbag, Keyshot
  • UV & References:
  • RizomUV, UVLayout, PureRef
  • Engines & Tools:
  • Unreal Engine, P4V, SVN, JIRA, Confluence, Miro
  • Hobbies & additional info
    Play musical instruments (guitar, ukulele, saxophone, clarinet, flute)
    I follow the gaming industry and enjoy playing computer games.
    Actively follow new trends and technologies in 3D, including 3D scanning and AI-powered 3D generation tools.
    In my free time, I take care of my dog, ride an electric unicycle, and maintain an active lifestyle through running and regular gym workouts.
    Registered Private Entrepreneur (Third Group)