Environment & Prop Artist with over 7 years of experience in AAA and mid-size game production. Skilled across full asset pipelines-from blockout and high poly modeling to engine-ready PBR assets. Confident in modular workflows, set dressing, vertex painting, and optimization. A strong team player with a passion for delivering immersive and polished game environments.
Off The Grid - Dystopian sci-fi level art, terrain blending, interior and exterior environments, various modular assets, set dressing and optimization.
Call of Duty: Modern Warfare II, Mindseye, and unannounced projects – AAA productions focused on the creation of realistic military and everyday environments, props, and hero assets using vertex painting and mask-based texturing approaches.
Farming Simulator, Mafia, Crime Boss, War Thunder - Prop asset creation (various complexity), PBR texturing, and Unreal Engine integration