Anshul SinghTechnical Artist
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Profile

I am Anshul Singh, a passionate and skilled Technical Artist with expertise in bridging the gap between art and technology in game development. My background spans Unity, fine arts, and tool development, enabling me to deliver visually captivating yet technically optimized solutions for games and interactive experiences.

I have hands-on experience creating custom Unity tools and pipelines—including AI-assisted workflows—that empower artists and streamline production. I thrive at designing and implementing shader effects, automation scripts, and real-time visual solutions that enhance both performance and creativity.

Beyond development, I have worked on projects ranging from 2D and semi-realistic platformer prototypes to interactive web tools for creative workflows, as well as local AI setups for art and game production support. My curiosity and fast learning drive push me to stay ahead with the latest techniques in VFX, optimization, and emerging technologies.

As a Technical Artist, I aim to build solutions that free artists from technical bottlenecks, ensure seamless collaboration between art and engineering, and deliver immersive player experiences with both aesthetic beauty and robust performance.

Education

CMR University

BCA With App and Game Development
2019 – 2022 | Bangalore, India

Mount Litera Zee School

PCM With Computer Science
2016 – 2018 | Varanasi, India
Interests
GamesIOT (Internet Of Things)Latest TechnologiesSpaceAIDefenseCreating SomethingElectronics
Skills & Softwares
Graphics Design
3D Modelling
C# Programming
Game Optimisation
UI Design
Game Design
Unity Engine
Adobe Photoshop
Adobe Illustrator
Adobe Animate
Adobe Premiere Pro
GitHub
Blender
Maya
Visual Studio
Local AI Setup (LLM & Image Generations)
PROJECTS
Professional Experience

Scopely

Technical Artist Intern
August 2023 – August 2024 | Bangalore, India

Worked on more then 100 Different Projects till now. Optimization and animation along with adding unique featured animations using multiple layers with masks and Beautiful Particle systems.