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PROFILE

Computer Science graduate from The Canadian International College (CIC), specializing in game development, with a GPA of 3.95.

Skilled in Unity, C#, 3D modeling, and game architecture, with a talent for problem- solving and narrative design. Passionate about building immersive, story-driven games that inspire, challenge perspectives, and leave a lasting impact.

EXPERIENCE

Game Developer Intern

UBR VR (https://ubrvr.com/)
  • Designed and implemented Unity tools to streamline development processes, improving team efficiency.
  • 08/2024 – 09/2024
  • Contributed to brainstorming and game design sessions, helping to shape project concepts and mechanics.
  • Created a prototype to explore and demonstrate key features based on ideas from game design sessions.
  • Assisted with testing and installation of company products at remote locations, ensuring smooth and successful deployment.
  • EDUCATION

    Canadian International College (CIC)

    Bachelor’s Degree in Computer Science with a Specialization in Game Development

    GPA: 3.95

    2021 – 2025
    COURSES

    Game Art Summer Code Camp

    Information Technology Institute (ITI)
  • Learned the full game art pipeline: from concept art to final portfolio-ready assets.
  • 09/2023 – 10/2023
  • Gained practical skills in Photoshop, Illustrator, and drawing tablet workflows.
  • Trained in human anatomy for artists, character/prop/environment design, and traditional sketching.
  • Practiced perspective drawing, digital painting, and texturing techniques.
  • Explored pixel art, vector art, and 2D animation fundamentals.
  • Completed a final environment concept art project
  • (brainstorming → references → grayscale → rendering).
  • Projects

    The Forgotten Letters

    Action-Adventure Educational Game

    Designed and developed a story-driven educational adventure where players progress through an epic narrative by mastering phonics, drawing letters, and solving challenges tied to the Arabic alphabet.

    10/2024 – Present

  • Unlike traditional apps that separate learning into mini-games, this project integrates phonics, letter drawing, and object-finding directly into the core gameplay and story. For example, unlocking hidden areas requires correctly drawing or pronouncing Arabic letters.
  • In addition, built a "meditation space" where players train through focused educational challenges, earning points to unlock skills and strengthen their character.
  • This design creates a seamless fusion of story and learning, where the protagonist’s growth mirrors the player’s educational progress — making knowledge feel like part of the adventure itself.
  • Dyslexia Mate

    Graduation Project

    A mobile solution for dyslexic people, combining assistive tools with an educational action-adventure game.

    10/2024 – 06/2025

  • Initiated and designed the full concept, integrating an assistive app (text-to-speech, speech-to-text, parent dashboard) with the educational game The Forgotten Letters.
  • Served as sole developer, designer, artist, and writer for the game, creating its vision, mechanics, story, and a Unity prototype.
  • User-centered design: my younger sister, who has dyslexia, acted as our primary consultant to ensure the solution addressed real dyslexic needs.
  • TECHNICAL SKILLS
    Game Development: Unity, C#
    Art & Design: Blender, Maya, Photoshop, Illustrator
    INTERPERSONAL SKILLS
    Dedicated & Diligent — reliably meeting deadlines while delivering high-quality results
    Integrity-Driven — making principled, responsible decisions
    Adaptable & Quick Learner — efficiently acquiring new skills and technologies
    Resilient & Dependable — maintaining focus and performance under pressure
    LANGUAGES
    English (Fluent)
    Arabic (Native)