Professional Summary

A result-driven Technical Developer, with experience in Python, PyQt and Maya, and tool and pipeline development to optimize art and animation workflows. Skilled in programming, automation, UI creation, and cross-discipline collaboration with artists and animators. Proven track record of improving productivity and reducing errors in AAA production environments.

Skills
Programming & Scripting
  • Python, PyQt, PyMEL, MEL, maya.cmds, pytest (unit testing), C#
3D Tools & Software
  • Autodesk Maya, Perforce, Jira, Git, Unity
Pipeline Development
  • Tool creation for art/​animation workflows, process automation, asset integration
UI Development
  • Figma, PyQt-based desktop applications
Cross-Discipline Collaboration
  • Technical support for artists/​animators, cross-team communication, partner onboarding
Work Experience
Electronic Arts, XDI Technical Artist
  • Integrated pytest-based unit testing into existing pipeline scripts, improving reliability and reducing bugs.
  • Resolved 20+ technical support cases per month involving engine and pipeline issues.
  • 02/2025 – 07/2025Kuala Lumpur, Malaysia
  • Onboarded and supported external development partners with pipeline tools and processes.
  • Authored 15+ internal documentation guides, centralizing partner setup knowledge.
  • Delivered knowledge-sharing sessions, accelerating onboarding for new hires.
  • PlayStation Studios Malaysia
    Associate Technical Artist
  • Contributed to Insomniac's Spider-Man 2 and other unannounced AAA projects.
  • Designed, deployed and maintained 5+ custom Maya and PyQt tools for art and animation teams.
  • 04/2023 – 02/2025Petaling Jaya, Malaysia
  • Developed desktop applications with iterative feedback, improving productivity and reducing manual work by 30%.
  • Automated Perforce workflows with Python, reducing manual errors and asset delivery time.
  • Technical Artist Intern
  • Developed Python tools to streamline art and animation workflows.
  • Diagnosed and resolved common technical issues
  • 09/2022 – 04/2023Petaling Jaya, Malaysia
    Projects (University)
    Pacman AI

    Using Python, implemented an AI for Pacman, which had an average winrate of 60%. Achieved first class grade.

    LOLCODE Interpreter, Final Year Project

    Using Python and the SLY library, made an interpreter for the esoteric programming language LOLCODE.