Unity Developer and Software Engineer with 3+ years of commercial experience specializing in robust game architecture (DI/VContainer) and high-performance gameplay systems.
Extensive background in technical mentorship and academic teaching, covering 2D/3D graphics theory, OOP, and Machine Learning.
Focused on writing clean, maintainable code and building scalable solutions for complex projects.
Unity (3+ years commercial experience, strong expertise in architecture (DI, VContainer), Asynchronous Programming (UniTask), optimization, and tool development, Built-in/URP/HDRP)
Physics (2D/3D), Prefabs, Animation (Casual animations, Mecanim), UI, Audio, Editor Extensions, Internal Tools Development
C# (Expert proficiency), C++, Python, JavaScript etc.
Version Control (Git), Visual Studio, Rider, Profiling Tools (Unity Profiler), Unit Testing (xUnit, nUnit)
AWS, Firebase (Auth, Database, Analytics)
HLSL, Shader Graph, Unity Rendering Pipelines (Built-in, URP, HDRP), Particle Systems, Post-Processing, Lighting, VFX creation/assistance
AI, AR/VR, SQL, Optimization, Manual Testing, Technical Documentation, R&D, Prototyping, Architectural Design, Code Review, Mentorship, Academic Teaching, Technical Mentorship, Public Speaking
- •B2 Upper-Intermediate
- •Professional communication and technical documentation reading
Native
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