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Projects
Closet Haven, Dec 2022- March 2023

UI/UX Capstone Project 1: Researched and designed a mobile closet organization app named Closet Haven with a “structured walkthrough” design process. Conducted written user research, interviews, and affinity mapping, to identify pain points in the target users experience. Designed an empathy map, personas and user journeys to align all work with the target users. Created hand sketches, colors, wireflows, as well as high and low fidelity prototypes. Implemented user testing and iterations of prototype.

Social Butterfly, July 2023 - Oct 2023

UI/UX Capstone Project 2: Researched and designed a detail oriented ficitional social event app named Social Butterfly. As the sole designer on this project. I was responsible for and developed a product that users would want to use to solve their problem. I created the logo, conducted research, Ideation, developed the user flow chart, designed low and high fidelity wireframes. Additionally built the prototype, and performed usability tests to ensure a seamless user experience. In order to meet the users needs.

Industry Design Project

AVERECS - February 2024 - March 2024

My role as a UI/UX designer, was to create Averec’s main dashboard, for their web application and to collaborate effectively and communicate with team members along with the engineers and designers from Averecs. My responsibilities were, conducting competitive analysis, developing a mood board in order to visualize and redefine the company’s aesthetic style, creating a user flow chart, and designing high-fidelity mockups, showing consistency with their brand image. I communicated well with the team members and we were able to overcome any challenges that arose. 

Professional Experience
Averecs, UI/UX Designer
February 2024 – March 2024
  • Mastered skills in UI/UX design, UX research, testing, prototyping, and wireframing.
  • Performed accessibility audit with WebAIM’s contrast checker tool.
  • Discovered foundational UI principles and patterns in Material and iOS design systems.
  • Synthesized primary research by affinity mapping and created empathy maps and user flows with Miro.
  • Designed a high-fidelity prototype on Figma and performed accessibility audits on light weight design systems.
  • Conducted usability tests with participants and made appropriate iterations after feedback.
  • Kikélomo DentonUI/UX Designer
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    Profile

    UI/UX designer with a B.A. in Studio Art. Mastering skills in user research, interface design, Figma, prototyping, wireframes, and user flows. I am looking to create aesthetically beautiful and functional interfaces, with a user-centric approach that will help businesses increase productivity.

    Education
    UI/UX Certification, University of South Florida
    October 2022 – May 2024 | Tampa, United States

    Immersive UI/UX Certificate Program

    BA in Studio Art, University of South Florida
    August 2015 – May 2019 | Tampa, United States

    Recieved a bachelor degree in Studio Art.

    Skills
    UI/UX Design

    User Experience (UX). User Interface UI. Figma. Prototyping. User Personas. Usability Testing. Wireframing, Branding. Research. Miro. Data Analytics. Visual Design. Information Architecture. Affinity Mapping. Empathy Mapping. WebAIM. Crazy 8 Sketching. Screener Surveys. Guerilla Testing. User Flows. Material Design. Design Reviews. Design Tools. Mobile Applications. Trend Analysis. Adobe CC. Product Management. Mockups, Typography, Design Principles, Color Theory, and Design Tools.