
Passionate and detail-oriented software and game developer with strong expertise in C++, C#, and real-time system architecture. I specialise in building performant, maintainable, and modular systems, drawing on several experiences in both game development and software engineering contexts. Skilled in debugging, optimisation, and collaboration with multidisciplinary teams. Eager to grow in environments combining creativity, technical challenges, and structured software methodologies.
Core strengths: C++ • C# • Unreal • Unity • OOP • Optimisation • Build Systems • Git • CI/CD • Agile/Scrum
Game Developer
SPINWARETech: Unreal Engine 5, C++, Blueprint, Network, Git.
Game Developer
WANADEV STUDIOTech: Unreal Engine 5, C++, Blueprint, VR, Optimisation, Profiling, Git.
Engine Developer
PIECE OF CAKE STUDIOSTech: Unity, C#, C++, Shader, CI/CD, Multi-Platform Development, Perforce.
Gameplay Developer
ICONIK STUDIOTech: Unity, C#, AI Systems, Networking, Optimisation, VR.
Master Computer Science / Video Game Engineering (GAMAGORA)
UNIVERSITE LYON IIBachelor in Computer Science
CNAM SAINT-ETIENNEDUT Computer Science
IUT Le Puy-en-VelayBachelor in Game Design
BELLECOUR ECOLELinguaskill C1