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Professional Experience

Hochschule Darmstadt, University of Applied Sciences

Substitute Professor
  • Lectures on Tech Art and Graphics Programming
  • 01/2021 – presentDarmstadt, Germany
  • Research in AI Training and Gamification
  • 01/2020 – 12/2022Dieburg, Germany/Remote
  • Custom Blender based WebGL Engine based on three.js
  • Sustainability Webapp for hotel visitors integrated into the existing smart hotel ecosystem
  • Kellerwald - an interactive thriller made in Unity3D
  • Programmer, Tech Artist (C#, TypeScript, C++, DirectX)
  • Lead Programmer on "Tunnel AR", an AR music video
  • 01/2018 – 12/2019Germany/Remote
  • Tech Lead for Unity3D based trade fair shows in the automotive sector
  • Graphics Programmer for Indie Game Studios
  • Lecturer (Unity3D, Graphics programming)
  • Graphics Programming and Unity3D Lectures at German Schools and Universities
  • 02/2016 – 12/2020Germany

    Marmoset Co

    Tools Programmer (C++, Python)
  • Implementation of a Python Script Plugin System in C++
  • 02/2016 – 10/2017US/Remote
  • Automatic API Documentationof Python and C++ hooks
  • Custom C++ Webserver to preview local WebGL content
  • Programmer (C#, Java, AS3)
  • Gameplay Programmer on The Settlers
  • 09/2013 – 01/2016Düsseldorf, Germany
    Junior Programmer (Java, AS3)
  • Co-started the internal "coding for non-coders" program
  • 03/2014 – 08/2015
    Programming Intern (Java, AS3)
  • Gameplay Programmer on Anno Online
  • 09/2013 – 03/2014
    Paul Nasdalack
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    Education

    Bachelor, Digital Media - First Class Honours (1.2/A)

    Hochschule Darmstadt, University of Applied Sciences
    2010 – 2013Darmstadt, Germany

    Abitur (1.7/B+)

    Hölty Gymnasium Celle
    2010Celle, Germany
    Awards

    Winner: BCX22 Eclipse Software Defined Vehicle

    Bosch Connected Worlds

    Using the eCAL communication standard we created a gamification app to encourage safe and sustainable truck driving

    11/2022

    Winner: GMTK Jam 2020

    Game Maker's Toolkit

    We created a Puzzle Game around the concept of copy and pasting with Typescript and Pixi.js

    07/2020

    Bronze Innovation Award

    CLIO Music

    I supported Headraft as a Lead Programmer to create the AR Music Video "Tunnel AR" for the German hiphop group "Die Fantastischen Vier"

    2018
    Languages
    German|English
    Skills
    Web TechnologyTypeScript, JavaScript, Webpack, Node.js, Three.js, Svelte, Tauri, Express, Css, Scss
    High Level ProgrammingC#, Python, Java, Haxe
    Low Level ProgrammingC++, DirectX, OpenGL, Rust, Z80 Assembly
    Project ManagementCEO, Project Budgeting, Team Leadership, Scrum, Kanban, Gantt
    Toolsgit, svn, docker, Jira, Confluence, Unity3D, Blender, Photoshop, MS Office
    Paul Nasdalack
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    Volunteer Work / Additional Activities

    Citizens’ Climate Lobby Germany (CCL-DE)

    Online Chapter
    2022 – present

    Game Design Elective

    August Bebel Schule (Technical College)
    2019 – presentOffenbach, Germany

    Conference Associate

    devcom Cologne
    2019Cologne, Germany

    Coding for non Coders Program

    Ubisoft
    2015 – 2016Düsseldorf, Germany

    Volunteer / Conference Associate at GDC Europe

    Game Developers Conference Europe
    2013 – 2015Cologne, Germany

    General Students Committee (AStA)

    Hochschule Darmstadt - University of Applied Sciences
    2011 – 2012Darmstadt, Germany

    Member of Student Parliament

    Hochschule Darmstadt - University of Applied Sciences
    2010 – 2012Darmstadt, Germany

    School Stage Technician

    Hölty Gymnasium Celle
    2007 – 2010Celle, Germany

    School Paramedic

    Hölty Gymnasium Celle
    2005 – 2007Celle, Germany
    Interests
    Game Jams and Hackathons|Homebrew Retro Game DevelopmentDIY Embedded Systems, Soldering and Woodworking|Internet Privacy|Self-hosting
    Side Projects
    Paul Nasdalack
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