Education

B.S. in Computer Science

University of California, Santa Barbara
06/2027

GPA: 4.0

Relevant Courses: Data Structures & Algorithms, Machine Learning, Generative AI/​LLMs, Distributed Systems, OS

Experience

UCSB NLP Group⁠

Undergraduate Researcher | Advisor: Xin Eric Wang
10/2025 – Present | Santa Barbara, CA
  • Developed a scalable benchmark and RL pipeline for complex, multi-agent robot collaboration and competition (ongoing)
  • Proposed a grounded task generation method that iteratively creates, simulates, and refines tasks for diversity and difficulty
  • 06/2025 – 09/2025 | San Jose, CA
  • Made depthwise convolutions 16x faster by optimizing a Rust-based ML compiler for in-memory compute devices
  • Reduced compile time of tinyML models from 40 mins to 2 secs—then achieved 5.8x faster inference for MobileNetV2
  • Built GitLab CI/CD pipeline to mathematically verify compiled NPU instructions against ONNX and PyTorch
  • Designed a custom Halide C++ autoscheduler that jointly optimizes tensor fusion, tiling, and memory placement
  • Atmosic | IoT chip startup⁠

    Software Engineering Intern
    05/2022 – 08/2022 | San Jose, CA
  • Developed a scalable C-based QA pipeline that accelerated IoT evaluation kit testing by during bring-up
  • Built Python benchmarking tools to measure and profile energy efficiency on customer prototypes (Google and Tile)
  • Projects & Awards

    FaceTimeOS | Cal Hacks 1st Place Grand Prize⁠

    Won 1st overall at the world's largest hackathon (3k+ particpants)
    Fall 2025
  • Developed a computer-use AI agent to enable control over personal Macs remotely through FaceTime or iMessage
  • Built a Flask backend to handle real-time speech interaction through FaceTime's audio
  • Designed a React + Electron interface to locally prompt the Mac-use AI agent and visualize reasoning steps
  • AI Agents for Geometry Dash⁠

    Advisor: Murat Karaorman
    Spring 2025
  • Trained a Mixture-of-Experts DQN agent achieving >90% human-level completion rate on Geometry Dash levels
  • Developed an OpenAI Gym pipeline to evaluate different models and RL algorithms, culminating in a technical report
  • Built a C++ mod for real-time 60 FPS exchange of screenshots and actions between the AI agent and game
  • RAG Voice AI Agents⁠

    Advisor: Jay Freeman (saurik)
    Spring 2025
  • Built an on-device voice LLM agent with <1 s speech latency while maintaining real-time interaction
  • Optimized tool-augmented reasoning with LangChain to achieve +12 point gain in answer quality (LLM judge)
  • Enhanced RAG pipelines with GraphRAG to improve relevance by ~25%
  • Baddy Buddy AI Coach | SB Hacks 1st Place Entertainment Track

    Winter 2025
  • Applied ViT models to detect shuttlecock + player position with 94% tracking precision in badminton videos
  • Built a Next.js + Flask full-stack system integrating Claude 3.5 Sonnet as an AI coach for fine-grained technique analysis
  • Deployed for 15+ UCSB club athletes, improving training efficiency through motion-pattern feedback and rally summaries
  • Techincal Skills
    Languages — Python, C++, JavaScript, Rust
    Frameworks — Flask, Node.js, Next.js, React, TailwindCSS, Unity XR
    Machine Learning — PyTorch, Transformers, OpenAI Gym, ONNX, OpenCV, Halide