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Education

B.S. in Computer Science

University of California, Santa Barbara
06/2027

College of Creative Studies

GPA: 4.0

Experience
  • Implemented depthwise convolutions in a Rust-based ML compiler, then made them 16x faster than im2col
  • Reduced MobileNet compile time from 40 mins to seconds by eliminating redundant middle-end passes
  • Built cycle estimation scripts to evaluate novel scheduling algorithms, achieving 5.8x faster MobileNetV2
  • Extended Halide autoscheduler to target In-Memory Compute hardware in the compiler backend
  • Developed an automated QA pipeline in C and Python to detect faulty eval kits 3x faster
  • Benchmarked and analyzed energy efficiency on various customer prototypes (ex. Google and Tile)
  • Projects
  • Beat all other vision-only Geometry Dash models with a Mixture-of-Experts DQN agent
  • Developed C++ mod to send video buffer and jump controls to the AI model
  • Implemented and evaluated various RL methods including NoisyNets, Dueling DQN, and DDQN
  • Augmented Qwen2.5 with programming/web tools using Langchain and PyTorch
  • Integrated text-to-speech and speech-to-text capabilities with realtime streaming
  • Benchmarked novel methods to improve LLM performance, such as Attention Sinks and GraphRAG
  • Trained a multi-task detection/segementation model in PyTorch to track ping pong balls, tables, and players
  • Integrated SLAM techniques to capture 3D human motion from video
  • Developed a pipeline in Unity to transform the data into a live 3D reconstruction
  • Skills
    Machine Learning

    PyTorch, ONNX, ML Compiler

    Programming

    Python, C++, TypeScript/Node.js/React, Rust