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Cemil Buğra Uzunkaya Indie Game Developer
Industry Experience (Professional)
Indie Game Developer, Asocion Software
08/2023 – present

Solo developer responsible for Aim Zen and SUBJECTS on Steam. Key responsibilities include:

• Full-stack game development using Unity and C#

• Creating and optimizing 3D models and environments

• Implementing responsive UI/UX designs

• Managing Steam store presence and community

• Conducting marketing campaigns and player engagement

Technical Producer, Bunch'o'Nerds
02/2025 – present

Leading technical production and project coordination for innovative game development initiatives. Key responsibilities include:

• Overseeing technical development pipelines and workflows

• Implementing quality assurance processes and standards

• Ensuring project deliverables meet technical and creative requirements

3D Artist, Various Game Development Initiatives
07/2021 – 11/2022 | Remote
  • Providing assets such as 3D/2D - mesh, animation, rig, texture for the games to be tested,
  • Monitoring the cpi and ctr tests of hypercasual games on the relevant dashboards.
  • Dev.Stacks - Softwares

    Design Softwares

  • Adobe Suite, Figma, Autodesk Maya, Blender, Substance Painter, Materialize, Movavi Packs, CapCut, Loveable.
  • Dev.Stacks

  • Html, Css, JavaScript, C# (.NET )
  • General

  • Unity (Inc. UI Builder via UXML, USS), Claude, Gemini.
  • Certificates
    Foundational C# with MicrosoftMicrosoft - freeCodeCamp|Low Poly Art For Video Gam.Michigan State University/ Coursera
    Languages
    EnglishB2
    Portfolio
    Organizations
    Digiage - Game Development Summer Camp, Instructor
    Bilişim Vadisi, Kocaeli/Gebze
  • To assist the participants in the 3D field. (Autodesk Maya)
  • Integration of the products produced by the exhibitors into the publisher dashboards.
  • Cemil Buğra Uzunkaya